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The perils of Darth Squirrelcorpse: Light Side PVP Lightning Sorceress


Rimbosity

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"Squirrelcorpse is hot," my brother, the dog, tells me.

 

She's not bad. She's just rendered that way.

 

Definitely think that outfit's a keeper. Has all the signs of class that you'd expect from a Light V Sith Lord.

 

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LEVEL 55!

 

Levels 51-54 are about as fun as it gets in WZ's because, while bolster is useful to make the game playable for lower skill levels, when your opponents average level 35, they just can't handle the superior skill tree.

 

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So, I was going to make a big deal out of sharing my skill tree but, with 3.0 coming out and the end of the skill tree, it's probably not as valuable as it once was. But I think some concrete discussion of "How to play a Zap Witch PVP" is useful. So I'm going to end this thread with this post -- level 55 and 3.0 are going to be a whole new story and likely thread -- and talk skill tree and strategy.

 

I'm going to start with "reads" (a term that'll be familiar to you if you follow American football at all), and then warzone-specific strategies I've come up with up until now.

 

Your 4 reads are this:

 

  1. Self health: ESCAPE
  2. Nearby team member health: OFF-HEALS
  3. Nearby enemy groups: AOE rotation
  4. Nearby enemy toughs/single non-tank attacking you: DOT rotation

 

The skill tree and the key bindings I use are all based on these reads, with the skills selected to support the given strategies.

 

Here's my skill tree from level 47. The lightning tree is complete; all I added to it were full points in Forceweaver on the Corruption tree, and Calcify and Force Horrors in Madness.

 

ESCAPE

 

When you've been focused by multiple people, your only goal in life is to survive until the cavalry come in and distract your opponent. Force Speed, Overload (with the 100% chance of bindings), Unnatural Preservation, Cloud Mind (does threat even effect PvP?), medpacks, and -- in the right moments -- Force Barrier are the skills you'll be using, probably in that order.

 

Knowing when to use Force Barrier is the difference between the best and worst Sorcerer plays, and the good Sorcerer never waits until it finishes before breaking the channel and attacking. If you're at low health, it's only useful if you're waiting for e.g. Static Barrier or Unnatural Preservation to pop, or your team recognizes the direness of your situation. Otherwise, with that long cooldown, you're almost better off dying and respawning in anything but arena play. If you're at high health, it's a good way to just get players to lose interest and go fight something else, but again, with that cooldown, it's a one-time trick.

 

OFF-HEALS

 

Simplest thing to do. If you're not immediately attacking, look at your Op list, identify the not-grayed-out players near you, and quickly throw Static Barrier on them whether they need it or not. If you see anyone with rapidly declining health, you can throw Dark Heal on 'em. In PvP, running out of Force is not as much of an issue for this class as time. Thus all the alacrity boosts.

 

AOE Rotation

 

Force Storm triggers insta-cast Chain Lightning. The closer-together they group, the better. Both attacks also slow your opponents down, keeping them close together -- and away from any objectives. If they stay together, hit Force Storm again unless you see an individual that's being a problem.

 

DOT Rotation

 

Crushing Darkness if available. Then: Affliction, which triggers insta-crit Thundering Blast, which triggers insta-cast Chain Lightning. You'll only need to Lightning Strike once before Thundering Blast pops, twice for Crushing Darkness.

 

General Tips

 

Keep Static Barrier up whenever it pops. Use Electrocute and Jolt whenever necessary to keep objectives clear. If you are in position to attack, launch every cooldown you have, starting with Polarity Shift, and keep them up when they come back up.

 

In Arenas, stay within the group. If your team has a tank, be right behind him. If your team has stealthers who go off in another direction, stay near the visible teammates. If you get pulled away, see if you get focused; if you don't, stay back and nuke the site from orbit. Zap Witches are extremely weak at first in Arenas, but by level 50, they'll fast become your favorite.

 

In node-control zones, you are most useful standing just outside an area and controlling that area, be it clearing out a node you're attempting to capture or defending an area that the opponent is attacking. Your AOE attacks, interrupts and off-heals will basically lean the balance of the game in favor of your team. Your speed and ability to clear out an area makes you an effective node capture person initially, but you're not going to be able to defend by yourself if more than one opponent comes calling.

 

In Huttball, play defense. Stay in the back half of the field and attack the ball carrier if the opponent gets the ball.

 

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So, there it is. The end. How to be an effective PvP Lightning Sorceress... at least up until level 55, or until 3.0 comes out and all the balance changes again. :D

Edited by Rimbosity
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