FarizAA Posted June 5, 2014 Share Posted June 5, 2014 (edited) Hi, For the cases when there are 4 DPS in each team in solo ranking (happens quite oftne), may be new type of arena can be added. When it starts it put people 1 vs 1 in small arenas. First round team wins if it gets 4:0 or 3:1. Second round 2:0 wins. If it is 1:1, final duel is played, winner takes it all. Just 1 round. Pluses of this format: 1. Duels. It is a fun format, but it happens really not so often, and usually one of the player already in disadvantage. (used his abilities etc.) 2. Diversity. It is boring to play same format again and again. 3. Some new ranking may be added, best dueler. Disadvantages: 1. Need some coding. 2. Not for all encounters (only all DPS teams). 3. Unavailable for healers and tanks. What do you think? Edited June 5, 2014 by FarizAA Link to comment Share on other sites More sharing options...
MrRag Posted June 5, 2014 Share Posted June 5, 2014 The game isn't balanced around 1 vs 1 encounters. Some classes and specs can effectively counter others. It would also make the existing class imbalances much more obvious. People would be encouraged to either play the FOTM (currently Guardian/Juggernaut) or a Shadow/Assassin. Link to comment Share on other sites More sharing options...
Foambreaker Posted June 5, 2014 Share Posted June 5, 2014 ...What do you think? Terrible, just terrible. Bad enough the classes have to be hosed (balanced) for arena, now they will have to be balanced for 1v1. Small team PvP is in conflict with class diversity which is the cornerstone of an MMO. Bad enough BW was dumb enough to copy arenas from WoW where they had to give every class kazillion hit points just to get some semblance of balance. Link to comment Share on other sites More sharing options...
cycao Posted June 5, 2014 Share Posted June 5, 2014 Yeah no Link to comment Share on other sites More sharing options...
Blikki Posted June 5, 2014 Share Posted June 5, 2014 no need for 1v1 arena, but dueling place in the fleet would be nice, altho, 2v2 arena could be interesting. Link to comment Share on other sites More sharing options...
Rocanon Posted June 6, 2014 Share Posted June 6, 2014 Terrible, just terrible. Bad enough the classes have to be hosed (balanced) for arena, now they will have to be balanced for 1v1. Small team PvP is in conflict with class diversity which is the cornerstone of an MMO. Bad enough BW was dumb enough to copy arenas from WoW where they had to give every class kazillion hit points just to get some semblance of balance. I believe with the next Xpac they're doubling hit point totals and just adjusting heals/pve damage output to match. And I don't think their TTK was very much lower than swtor...honestly arenas in both games are a quick CC fest most of the time. Link to comment Share on other sites More sharing options...
Khevar Posted June 6, 2014 Share Posted June 6, 2014 I believe with the next Xpac they're doubling hit point totals and just adjusting heals/pve damage output to match. Double? Hardly. The last level increase had a 20% boost for my Commando (25k in EWH, 30k in Conqueror) It'll probably be similar in the next xpac. Link to comment Share on other sites More sharing options...
Rocanon Posted June 6, 2014 Share Posted June 6, 2014 (edited) Double? Hardly. The last level increase had a 20% boost for my Commando (25k in EWH, 30k in Conqueror) It'll probably be similar in the next xpac. Wow. Wow is doubling player hitpoints. The post I was responding to mentioned that they had to give players "a kazillion" hitpoints for arenas to work, I was referring to that. Edited June 6, 2014 by Rocanon Link to comment Share on other sites More sharing options...
FarizAA Posted June 6, 2014 Author Share Posted June 6, 2014 Ok, bad idea, agreed. Link to comment Share on other sites More sharing options...
Khevar Posted June 6, 2014 Share Posted June 6, 2014 Wow. Wow is doubling player hitpoints. The post I was responding to mentioned that they had to give players "a kazillion" hitpoints for arenas to work, I was referring to that. Ah. I didn't know WoW was doing that. HP inflation at its finest. Link to comment Share on other sites More sharing options...
Rocanon Posted June 7, 2014 Share Posted June 7, 2014 Ah. I didn't know WoW was doing that. HP inflation at its finest. Its actually not inflation in the normal sense. They're squishing the gear curve from 1-cap and returning stats to sane levels, then relatively doubling HP totals to raise TTK. It actually seems like a really good idea, although the wow community is ************ because their numbers will get smaller. Link to comment Share on other sites More sharing options...
Khevar Posted June 7, 2014 Share Posted June 7, 2014 Its actually not inflation in the normal sense. They're squishing the gear curve from 1-cap and returning stats to sane levels, then relatively doubling HP totals to raise TTK. It actually seems like a really good idea, although the wow community is ************ because their numbers will get smaller. By reducing outgoing damage, and increasing health pools, what do you suppose will happen to tanks with a pocket healer? Link to comment Share on other sites More sharing options...
Rocanon Posted June 7, 2014 Share Posted June 7, 2014 By reducing outgoing damage, and increasing health pools, what do you suppose will happen to tanks with a pocket healer? They're also nerfing healing. Its not a single shot fix to issues but rebalancing to have higher TTK with less effective prot and healing would go a long way. Link to comment Share on other sites More sharing options...
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