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Tune doesn't need to be a neutral party we have Kaggath Master Beni for that, all newcomers are more than welcome.

 

Also you forgot Karadron.

 

Side note: what time zone are you in Silenceo? I moved to the Philippines so I spend most of the day talking to no one on here most of the time.

 

How could I forget Karadron! Even after the whole Fleet Battle game...:o

 

I run into the same problem concerning talking to people on these forums, my time zone is PST so Beni is about 8 hours ahead of me. Not sure about the others. Afraid I do not remember what time zone the Philippines is on.

 

I have been so bored these last few days, yet the forums have been so slow...Heck, so slow I finally made a thread of my own to talk about interesting things with people. *Tech,vehicles, practical/impractical ect*

 

Perhaps you and I could have some theoretical conversations some time LK, since we both can't seem to be on the same time as the majority of people :(. Mostly I am just waiting for this Kaggath to begin, haven't had a good star wars discussion where I was involved *for more than a 3rd party I mean* in ages.

 

Side Note: Any idea where Mercelo is or if he/she might be interested in jumping in? If not I guess we could wait a day or two for a new competitor, build the 10th as a group *like a scrap droid, cobbled together* just so the numbers even out and no victory is guaranteed, or we could set it so the winner of the last Kaggath sits out round one :csw_vader: so that it is even going into round 2.

 

After Thought: Just checked the time difference between PST and UTC, not sure if it is right, but it looked like it was about 16 hours ahead. *Which means since it is 10:17 Pm Saturday where I am, it is 1:20 PM or so Sunday in the Philippines, correct?* If that is right, even though your time is so severely ahead of mine, in the mornings and at night we likely would be able to chat without disturbing the other, since the middle one of us is probably sleeping. Give or take a few hours of course.

Edited by Silenceo
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Lets just match it like this then, what time is it right now? For me it is 10:22 PM. My Google is being unreliable right now sadly...

 

Idea: Has Wolfninjajedi ever expressed interest in participating in a Kaggath?

 

After Thought: Ah, patrolling the forums, that is quite fun...Though often times I remain silent, but gotta try out this Kaggath thing for myself, just too epic to simply watch from the side lines! :cool:

Edited by Silenceo
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Lets just match it like this then, what time is it right now? For me it is 10:22 PM. My Google is being unreliable right now sadly...

 

Idea: Has Wolfninjajedi ever expressed interest in participating in a Kaggath?

 

No you are quite right 1.27pm here.

 

HAHA Wolf in a Kaggath? that'd be the day, he's too cool for us kids. :p

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No you are quite right 1.27pm here.

 

HAHA Wolf in a Kaggath? that'd be the day, he's too cool for us kids. :p

 

I was right? Bah, time zones always confuse the heck out of me... Two cul 4 Kaggath eh? If only we could see just how awesome he was by showing us all up with his super mega ultimate faction I am sure he has stashed away just in case of such a crazy thing to happen.:rolleyes:

 

Side Note: I vote we cobble together a 10th faction as a group that isn't quite as limited as the official factions. Like, having Jar Jar as Head of State, Wicket as second in command, C3PO and R2D2 as allies. Then have them have a major army of gungans and a minor of ewoks. For a fleet, give them the Executor and fighters, lots of fighters.

 

Would be hilarious, and everyone loves to murder gungans and ewoks!

 

Ponderings: What again is the basis for the points system? Besides the fact that Beni always mixes up the factions numbers when he declares a winner :p. Is it certain things, general feel of it, or what? For example, would a point that the opposition couldn't counter get more points than just another option? *Like if a faction used stealth and their opponents do not possess anti-stealth*. Trying to understand it more as we go so I can make a mental note as its going through so I can judge when the good times to boost up a little is, and when it is alright to relax. You know, the little things. Mostly though, its just become a pet peeve that I can't figure it out, kinda like how some people go nuts when they can't guess what is in a box they will never see inside of.

 

After Thought: The Gungans and Ewok suggestion is merely a joke, put those pitchforks down! AND PUT THOSE TORCHES OUT! No need to make an angry mob over such a mundane suggestion :D

Edited by Silenceo
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Legacy of Torment gets in but any SSDs or Star Defenders aren't allowed? Oh and how did that super weapon A.K.A Malevolence get through?

 

Well, Legacy of Torment DOES have less than 1,000 weapon batteries...*Wouldn't be surprised if they recieved a minor navy size decrease due to such a powerful vessel however.*

 

As for the Malevolence, as per the rules, can't remember which one off the top of my head, it is allowed but it is stripped of its super weapon component. So it is essentially a CIS Providence class capital ship on steroids. *around 500+ turbo-lasers*

 

Besides, Legacy of Torment will not be able to survive me! It is a living organism, meaning that my terrible rhyming will slay it before it can even say supercalafragalisticextraaldocious ten times over by the square root of pi!

 

Side Note: You could likely get battle-cruisers though. Quite a few of them would be allowed by the rules. Such as the Praetor, Mediator, Allegiance, Procurator classes and ect. Matter of fact, looking at the stats of a Kor Chokk, they would have very thinly dispersed weaponry making it vulnerable to bombers. I think I read that they only have around 120 or so Yaret-Kor *plasma volcanoes* spread over over 8,000 m. Granted, it does come with 216+ coral skippers.

 

Math Rant: To put this into perspective, lets compare it to an Executor class Super Star Destroyer. It has aproximately 5000 weapons and is about 19000 m long. If we do 19000/5000 we get 3.8. We then have to double that number *since it had weapons mainly on its top and bottom* we then have about 7.6. That means that size to weapon ratio that every 7.6 meters or so was another weapon, if my math is correct. Granted, it would likely be closer to ten once you included the thin trenches on either side of the vessel that had a bit of the turrets. A Kor Chokk however, is only listed as having around 120 weapons, but lets be generous and assume it is a veteran Kor Chokk *like the Terror would likely be* and give it aproximately say...1000 weapons. It is very spherical but to make it easy I will be doing the math as if it was a cube *for simplicity sake, just has to cover the same angles*. so 8000/1000 = 8 meters between each weapon. Sounds fantastic, right? Well, that is before we take the other sides into consideration. So 8x4 = 32 m. Give or take a few. 32 meters between weapons to cover its angles. Compared to a SSD that is rather sad, not to mention the majority can not be used at once. Kor Chokk may have been considered the Vong version of a SSD, but in size only. Their offensive potential due to the design would not be quite as effective.

 

After Thought: Don't forget though that if you opt out of the option for a Flagship you automatically get a boost to your fleet numbers. Can't find the exact rule, or the exact amount, but my gut seems to remember 20% but do not quote me on that %, unless of course you can find the reference, that I seem to have misplaced... *unless it was changed after the rulebook was released*

Edited by Silenceo
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Well, Legacy of Torment DOES have less than 1,000 weapon batteries...*Wouldn't be surprised if they recieved a minor navy size decrease due to such a powerful vessel however.*

 

As for the Malevolence, as per the rules, can't remember which one off the top of my head, it is allowed but it is stripped of its super weapon component. So it is essentially a CIS Providence class capital ship on steroids. *around 500+ turbo-lasers*

 

Besides, Legacy of Torment will not be able to survive me! It is a living organism, meaning that my terrible rhyming will slay it before it can even say supercalafragalisticextraaldocious ten times over by the square root of pi!

 

Side Note: You could likely get battle-cruisers though. Quite a few of them would be allowed by the rules. Such as the Praetor, Mediator, Allegiance, Procurator classes and ect. Matter of fact, looking at the stats of a Kor Chokk, they would have very thinly dispersed weaponry making it vulnerable to bombers. I think I read that they only have around 120 or so Yaret-Kor *plasma volcanoes* spread over over 8,000 m. Granted, it does come with 216+ coral skippers.

Fair enough then I will simply have to beef up and compensate for such larger vessels.

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Found the rules I was thinking of that might help you fix up your navy to combat such monsterous ships.

 

#70 Each faction will have access to only one Flagship and a base number of 5 Heavy Capital Ships and 12 Light Capital Ships, these numbers will be adjusted in accordance with size and firepower. Heavy Capital Ships classifiable as Destroyers either in terms of firepower or size will have the base numbers unchanged.

 

#71 Any Heavy Capital Ships classifiable below the class of Destroyer will be multiplied accordingly: Heavy Cruisers x2, Cruisers x4 and Frigates x8, Corvettes x16. Light Capital Ships beneath a Heavy Cruiser will be multiplied accordingly: Cruiser x2, Frigates x4, Corvettes x8.

 

#72 If you choose not to opt for a Flagship you will receive a 20% increase to your capital ship pool.

 

#73 All capital ship classifications are in accordance with the Anaxes War College System. Though there may be exceptions which will be decided by the Arbiter’s discretion.

 

Side Note: Wow...Beni...You MIGHT want to change the Rule #71...I think that if you take fighters into account when applying that multiplier, numbers can get really stupidly high....Just did both heavy and light using a frigate-classed carrier, and ended up with a total of 88 ships *all frigates* and the total fighter/bomber number was 13728...Though, there could just be misinformation for how many fighters/bombers per ship on the wiki I was using...But dear god...Imagine having to face that many...Don't want to list the frigate I used to get such numbers *And wont be using it, would kill the fun* but if you want to know which it is I can send it via PM so you can look at it for yourself. Oh, and that is without the 20% gained from opting out of a flagship.

Edited by Silenceo
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Found the rules I was thinking of that might help you fix up your navy to combat such monsterous ships.

 

#70 Each faction will have access to only one Flagship and a base number of 5 Heavy Capital Ships and 12 Light Capital Ships, these numbers will be adjusted in accordance with size and firepower. Heavy Capital Ships classifiable as Destroyers either in terms of firepower or size will have the base numbers unchanged.

 

#71 Any Heavy Capital Ships classifiable below the class of Destroyer will be multiplied accordingly: Heavy Cruisers x2, Cruisers x4 and Frigates x8, Corvettes x16. Light Capital Ships beneath a Heavy Cruiser will be multiplied accordingly: Cruiser x2, Frigates x4, Corvettes x8.

 

#72 If you choose not to opt for a Flagship you will receive a 20% increase to your capital ship pool.

 

#73 All capital ship classifications are in accordance with the Anaxes War College System. Though there may be exceptions which will be decided by the Arbiter’s discretion.

 

Side Note: Wow...Beni...You MIGHT want to change the Rule #71...I think that if you take fighters into account when applying that multiplier, numbers can get really stupidly high....Just did both heavy and light using a frigate-classed carrier, and ended up with a total of 88 ships *all frigates* and the total fighter/bomber number was 13728...Though, there could just be misinformation for how many fighters/bombers per ship on the wiki I was using...But dear god...Imagine having to face that many...Don't want to list the frigate I used to get such numbers *And wont be using it, would kill the fun* but if you want to know which it is I can send it via PM so you can look at it for yourself. Oh, and that is without the 20% gained from opting out of a flagship.

 

Ya but if the person builds a proper well rounded thing, those frigates themselves wont do much and a proper defended capital ship will be fine at defending fighters. Honestly I think the point is you CAN do that and make it viable the rule is there so that IS a possibilty. If it wasnt the case then no one opt for it. If I am needed to make a faction I am going to use that rule honestly.

Edited by tunewalker
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Also, Silenceo, Battleships are a no.

 

The mediator, due to being 2k larger than the Malevolence, isn't allowed due to "Probably having more than 1,000 batteries" and most of the other Battleships are listed with like 100 turbo lasers (IE, A Scythe class)

 

They're not really practical choices, I'd stick to personal flagships that have special qualities IMO.

Edited by Selenial
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If we are needing a 10th faction, I did have a second one made.

 

I'd be happy to represent 2 factions, I have the time atm.

 

Just saying, because if we go above 8, I think the next we can do is 12 to make the brackets work, and even then we'll need a 3 way final.

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Legacy of Torment gets in but any SSDs or Star Defenders aren't allowed? Oh and how did that super weapon A.K.A Malevolence get through?
I'm not wholly familiar on Vong tech, but the Legacy of Torment only has 120 Yaret-Kors and I see no information that suggests they are anywhere near tens times more powerful than your standard turbolasers.

 

Also the Malevolence is indeed stripped of its superweapon. Just a big warship. My warship. :jawa_evil:

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Found the rules I was thinking of that might help you fix up your navy to combat such monsterous ships.

 

#70 Each faction will have access to only one Flagship and a base number of 5 Heavy Capital Ships and 12 Light Capital Ships, these numbers will be adjusted in accordance with size and firepower. Heavy Capital Ships classifiable as Destroyers either in terms of firepower or size will have the base numbers unchanged.

 

#71 Any Heavy Capital Ships classifiable below the class of Destroyer will be multiplied accordingly: Heavy Cruisers x2, Cruisers x4 and Frigates x8, Corvettes x16. Light Capital Ships beneath a Heavy Cruiser will be multiplied accordingly: Cruiser x2, Frigates x4, Corvettes x8.

 

#72 If you choose not to opt for a Flagship you will receive a 20% increase to your capital ship pool.

 

#73 All capital ship classifications are in accordance with the Anaxes War College System. Though there may be exceptions which will be decided by the Arbiter’s discretion.

 

Side Note: Wow...Beni...You MIGHT want to change the Rule #71...I think that if you take fighters into account when applying that multiplier, numbers can get really stupidly high....Just did both heavy and light using a frigate-classed carrier, and ended up with a total of 88 ships *all frigates* and the total fighter/bomber number was 13728...Though, there could just be misinformation for how many fighters/bombers per ship on the wiki I was using...But dear god...Imagine having to face that many...Don't want to list the frigate I used to get such numbers *And wont be using it, would kill the fun* but if you want to know which it is I can send it via PM so you can look at it for yourself. Oh, and that is without the 20% gained from opting out of a flagship.

Interesting, I'll review that when I get to that stage, but I think this could be resolved by simply disallowing frigates, corvettes for Heavy Capital Ships - which they simply aren't.

 

But I want to leave window for someone to be able to have a large force of weak ships.

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Sounds familiar

 

This is where we will see what rules need to be clarified.

 

Command Staff

- 6 Star Wars characters from any era of history

- Palpatine, Revan, Starkiller, Vitiate (Sith Emperor), Darth Nihilus and any other Uber powerful are not allowed.

- You may choose the same characters as another person so long as it is not the same variant as another's for Example: I can have Darth Vader (Mechanical) and someone else can have Anakin Skywalker (Fallen Jedi) but they cannot have the same variant as me.

- You can only have two Force Sensitive Heroes

- You must have at least one Force Sensitive Hero

- You may have 1 Hero change but only before the war begins

 

 

Land Forces

- May choose up to 10 units from any Star Wars Military

- You may only have 1 Uber Unit Ex: AT-AT, Seismic Tank etc.

- May only have 2 Force Sensitive Units

- Force Sensitive Units may only go under the categories of Infantry Killer, Specialist, and Medical/Healer

 

Naval Forces

- May choose up to 10 units from any Star Wars Naval Force

- You may only have 1 Uber unit Ex: (Any named Flagship) The Ravager, The Chimaera

- No Super Weapons Ex: Malevolence, Death Star I and II, The Tarkin, The Eclipse, The Star Forge

- 1 Space Station for consolidation and repair

 

Territories

- 6 Planets

- May not be the same as any other faction

-Coruscant is not allowed

 

Alliances

-You may ally yourself within another Dream Army

-Once an alliance is forged you may have access to your allied factions planets but may not share the same Hubs.

 

I Support This :)

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If need be, I will create another faction.

 

I was going to suggest we just make the Imperium compete again, but wow, the only thing left is Traya :D

 

Also, yeh, I'd be happy to, you would, if Tunewalker makes one that leaves us with one more...

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Never one to drop something on a whim I have predictably decided to read up more closely on Yaret-Kor weapons, the ones Torment uses can take out an ISD in one or two hits, worse they can probably kill an SSD in about 6 or 7... considering they have multiple of these on the ship.. you get the picture, there is a reason Mon Cal ships could fight the Yuuzhan Vong on an adequate level... troll shields and mountains of armor plating.

 

Anything else pretty much gets rekt.

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Never one to drop something on a whim I have predictably decided to read up more closely on Yaret-Kor weapons, the ones Torment uses can take out an ISD in one or two hits, worse they can probably kill an SSD in about 6 or 7... considering they have multiple of these on the ship.. you get the picture, there is a reason Mon Cal ships could fight the Yuuzhan Vong on an adequate level... troll shields and mountains of armor plating.

 

Anything else pretty much gets rekt.

Is that so? Perhaps limiting it to a standard Yaret-Kor might solve this issue.
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Never one to drop something on a whim I have predictably decided to read up more closely on Yaret-Kor weapons, the ones Torment uses can take out an ISD in one or two hits, worse they can probably kill an SSD in about 6 or 7... considering they have multiple of these on the ship.. you get the picture, there is a reason Mon Cal ships could fight the Yuuzhan Vong on an adequate level... troll shields and mountains of armor plating.

 

Anything else pretty much gets rekt.

 

That's why Mon Cal ships are awesome. :p

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Is that so? Perhaps limiting it to a standard Yaret-Kor might solve this issue.

 

Difficulty with that is being the fact they are not gun emplacements but infact they are growths which are scaled to the size of the ship, there is literally no difference but size.

 

In essence if you make the 'cannons' smaller you make the ship smaller.

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Difficulty with that is being the fact they are not gun emplacements but infact they are growths which are scaled to the size of the ship, there is literally no difference but size.

 

In essence if you make the 'cannons' smaller you make the ship smaller.

 

*sigh* Isn't it reasons like this that the Vong typically are not allowed? Though it would be a pain to take some ones flagship away from them. Perhaps allow them a smaller Vong ship to be used as their flagship, one that doesn't have those super plasma volcanoes...

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Also, let's not forget that if the faction controlling that ship could come up with some kind of protection, the ship could entirely wipe out whichever planet is the battleground, seeing as the crashing of the LOT ended up settting fires that tore Ithor apart.
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Also, let's not forget that if the faction controlling that ship could come up with some kind of protection, the ship could entirely wipe out whichever planet is the battleground, seeing as the crashing of the LOT ended up settting fires that tore Ithor apart.
Orbital bombardment is not allowed, for reasons such as this.
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