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Unbound/fleetfooted issues with lag


Lafay

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Taking this talent in the carnage/combat tree does not always always guarantee you remove all movement impairing effects. Let me explain...

 

I often fight snipers on my Marauder and the root that they do (leg-shot i think it is) can take effect after you use force camouflage and I often find rooted while also invisible. This might be due to lag or ability activation delay or something but It has occurred several times to me and is annoying. This negates the use of the force amo completely and effectively removes a tool from the AC. I do not believe this is in the spirit of the ability. Force camo needs to change so the movement impairment is prevented during the entire duration of camo. This ability needs to function like fadeout or hydraulic overrides.

 

It really isn't a buff, but merely making the ability function as it should. If you are invisible, targeted movement impairing effects should be impossible to land on you as you are invisible! DUH! :D

Edited by Lafay
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