Applejacxs Posted March 5, 2014 Share Posted March 5, 2014 (edited) With bomber you can count minlayers with shield projection as well if you like. Looking at pts notes now new fighter and scout will have a healing ability . Shouldn't a repair stat be added in to the mix as well? Edited March 5, 2014 by Applejacxs stuff again Link to comment Share on other sites More sharing options...
MCaliban Posted March 5, 2014 Share Posted March 5, 2014 Do you mean the overview at the end of the fight? I already have a repair stat there. Link to comment Share on other sites More sharing options...
Gavin_Kelvar Posted March 5, 2014 Share Posted March 5, 2014 With bomber you can count minlayers with shield projection as well if you like. Looking at pts notes now new fighter and scout will have a healing ability . Shouldn't a repair stat be added in to the mix as well? So you mean something like a multiplier of how much healing they get from various sources? I don't think we need something like that. It would just add complexity to balancing healing abilities, IMO though healing should be a % based value rather than flat number so all classes benefit equally from healing rather than the current system where the value of the amount healed diminishes as you increase the hull strength (this being especially true of the co-pilot healing ability). Link to comment Share on other sites More sharing options...
Zharik Posted March 5, 2014 Share Posted March 5, 2014 Granted this is only a guess, but maybe the OP is asking for some requisition for using inferior parts to help out their team? You know, encourage people to use things that help the team... Link to comment Share on other sites More sharing options...
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