Luneward Posted February 4, 2014 Share Posted February 4, 2014 (edited) * Addressed an issue where low population checks happened prior to initial spawn, which caused some Battles to fail to start successfully. Huh... so that evidently was never intended. I like most of the changes in the patch, but I think that one makes me the happiest. Kept meaning to put it up on suggestions, and never saw anything addressing it on the PTS. I've lost track of how many promising looking matches went belly up 20 seconds before start just because some people still hadn't accepted their queue. And on a random note: * Debuffs can no longer be applied to targets after their death. Huh? How did THAT work by the way? Probably a good bug fix but... Edited February 4, 2014 by Luneward Link to comment Share on other sites More sharing options...
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