BobBudJones Posted February 1, 2014 Share Posted February 1, 2014 The action is so furious in GSF that unless you're on voice chat (I for one never am), it's virtually impossible to notice if someone types something in chat. Why can't we ping the map? Seems like it would be easy and harmless to implement. Especially useful would be a League of Legends-type ping where you can indicate different messages, like "Under attack," "On my way," or "Gunship here." Link to comment Share on other sites More sharing options...
Armonddd Posted February 1, 2014 Share Posted February 1, 2014 Because you'd have to switch to mouse mode, which means either you're moving predictably or you're crashing. I'd rather have an in-game voice chat. Link to comment Share on other sites More sharing options...
Zharik Posted February 1, 2014 Share Posted February 1, 2014 Because you'd have to switch to mouse mode, which means either you're moving predictably or you're crashing. I'd rather have an in-game voice chat. You know, failing this maybe some keybinds that would just tell your team, "Enemy incoming to A" or other generic broadcasts. That way you could bind your communications to easy keys and not miss much while flying. Link to comment Share on other sites More sharing options...
dancezwithnubz Posted February 1, 2014 Share Posted February 1, 2014 built-in, opt-in VOIP. Link to comment Share on other sites More sharing options...
okiobe Posted February 1, 2014 Share Posted February 1, 2014 You know, failing this maybe some keybinds that would just tell your team, "Enemy incoming to A" or other generic broadcasts. That way you could bind your communications to easy keys and not miss much while flying. This ^ This is a more realistic option than VOIP in my opinion. I don't see Bioware adding that any time soon. But I think they could add pre-recorded messages that one could bring up with hot keys. I know some FPS (Wolfenstein, America's Army) games used this. They could also record them with the voice actors for each character. Link to comment Share on other sites More sharing options...
RebekahWSD Posted February 1, 2014 Share Posted February 1, 2014 (edited) You know, failing this maybe some keybinds that would just tell your team, "Enemy incoming to A" or other generic broadcasts. That way you could bind your communications to easy keys and not miss much while flying. This should be doable. One of the first online team games I played, Return to Castle Wolfenstien, featured this. It was in the dark ages before VOIP was a thing. Just a series of short, simple, hot keyed requests and commands in a prerecorded voice should be more than sufficient to let people know where the trouble is. Of course, this could also turn into useless spam but then so could VOIP. Nothing's perfect. EDIT: Oops, someone already mentioned Wolfenstein! Edited February 1, 2014 by RebekahWSD Link to comment Share on other sites More sharing options...
BobBudJones Posted February 1, 2014 Author Share Posted February 1, 2014 Yeah you wouldn't be able to ping of course if you were in the middle of a dogfight, but if you're guarding something or respawning you should have the 3 seconds or so it would take to do it. Anyway I like the idea of the keybinds with preset messages, that would surely suffice. Link to comment Share on other sites More sharing options...
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