OpeningToEndgame Posted January 8, 2014 Share Posted January 8, 2014 Which one do you like the most? I currently use Blaster at Tier 5, but it's so slow sometimes. Link to comment Share on other sites More sharing options...
Armonddd Posted January 8, 2014 Share Posted January 8, 2014 Burst, with shield piercing and shield damage. Nothing else compares when you're circling a satellite or doing a quick head to head, and it's still plenty good when you get behind someone. Link to comment Share on other sites More sharing options...
reclipsed Posted January 8, 2014 Share Posted January 8, 2014 Like the above poster said, burst is god tier IF you're decent at aiming. I'm using quads on my Sting until I up my game, they're pretty good. Link to comment Share on other sites More sharing options...
Luneward Posted January 8, 2014 Share Posted January 8, 2014 (edited) Burst with armor pen and shield damage. I'd run double shield pierce/damage since shields annoy me, but my scout doubles as an objective capture, so I like having additional anti-turret offense. The lasers aren't bad, but I'm not used to fighting opponents that stay still, so I like having the damage coming in bigger chunks when I get them in my sights. Edited January 8, 2014 by Luneward Link to comment Share on other sites More sharing options...
Sirdannik Posted January 8, 2014 Share Posted January 8, 2014 I currently use Blaster at Tier 5. Quick clarification: which one is 'blaster'? Rapid-fire laser cannon Light laser cannon Burst laser cannon Quad laser cannon I currently use Quad laser cannon on my Flashfire, though I'm seriously considering the Burst laser cannon. Link to comment Share on other sites More sharing options...
LegoUniverseBC Posted January 8, 2014 Share Posted January 8, 2014 Burst is a god at max rank. I get easily 14 kills per match when i'm not trying. Link to comment Share on other sites More sharing options...
jankiel Posted January 8, 2014 Share Posted January 8, 2014 Burst. Deffo nr 1 at the moment. With it I follow a 1 shot = 1 kill policy(ok maybe 2 shots) Link to comment Share on other sites More sharing options...
Armonddd Posted January 8, 2014 Share Posted January 8, 2014 Burst with armor pen and shield damage. I'd run double shield pierce/damage since shields annoy me, but my scout doubles as an objective capture, so I like having additional anti-turret offense. I'd like to point out that armor ignore against turrets only saves you a second or two per turret (two shots vs five plus a cluster missile). Personally, I don't think that's a worthwhile trade, even if you're constantly taking out eight or more turrets per match. Link to comment Share on other sites More sharing options...
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