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Zero Kill Complainers


Yaesive

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There is no plausible scenario where any player should legitimately have a score of zero, thus should not share in any rewards.

 

Disagrees. Matchmaking is poor if not entirely absent. Solloby's screenshot doesn't do justice to how bad it is on our server.

 

http://i.imgur.com/LORMjuB.jpg

 

The imps honestly tired this morning, they just couldn't get anywhere.

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Disagrees. Matchmaking is poor if not entirely absent. Solloby's screenshot doesn't do justice to how bad it is on our server.

 

http://i.imgur.com/LORMjuB.jpg

 

The imps honestly tired this morning, they just couldn't get anywhere.

 

If dude at the top fired zero shots, he should not have received req. Can't tell from that screenshot, but for next time, you can hover over the accuracy number for a breakdown.

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Sad fact was 3 of those people had a 25% or better hit chance. It just means they did not fire enough shots to even try. The guy with 54% and then person with 40% did not try hard enough if they only did 6k damage and hit that often.

 

Circumstances dictate your hit % more than anything... you can't just say to "shoot more" and that'll end up equaling more damage output... It is entirely possible that they were destroyed by the target's wingman or the target was just a superior pilot and kept out of the player's sights.

 

Making a blanket statement like you did is nothing more than conjecture or a troll attempt.

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Disagrees. Matchmaking is poor if not entirely absent. Solloby's screenshot doesn't do justice to how bad it is on our server.

 

http://i.imgur.com/LORMjuB.jpg

 

The imps honestly tired this morning, they just couldn't get anywhere.

 

It's really weird because when GSF first came out, Imperial side dominated on our server.

 

Nowadays Imp side seems to be full of 0 kill newbies that you can't carry because there's too many of them on your team at the same time. It's hard because they die a lot so you always end up constantly being locked on to, as you're solo or duo fighting 4-5 enemies and a full array of satellite turrets while your allies are at the respawn point. It's hard to stay alive with those odds on a Strike Fighter, especially if there's 2 gunships in range.

 

I've noticed the same Pubs are queueing over and over, but on Imp side, the good ones seemed to have gone back to ground PVP?

 

Irregardless, I hope the matchmaking kicks in soon so things balance out a bit more.

Edited by Solloby
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