OpeningToEndgame Posted December 25, 2013 Share Posted December 25, 2013 I am really tired of being targetting with missles, instantly hitting barrel roll and still being ONE SHOT by missles. Isn't it supposed to evade missle lock? Link to comment Share on other sites More sharing options...
Svarthrafn Posted December 25, 2013 Share Posted December 25, 2013 I am really tired of being targetting with missles, instantly hitting barrel roll and still being ONE SHOT by missles. Isn't it supposed to evade missle lock? If they are fired close to you, the missile can hit before you can react sometimes. If you hit it before the launch, all it does is disrupt his lock and make him start over. Your best bet is usually to use the massive burst of speed it gives you, and fly towards friendlies to help you out. Link to comment Share on other sites More sharing options...
Helig Posted December 25, 2013 Share Posted December 25, 2013 It can evade a missile already in flight - as long as it's launched from a considerable distance. But yes, best use it to break the lock preventively, because lag may do its dirty work. Link to comment Share on other sites More sharing options...
renegadeimp Posted December 25, 2013 Share Posted December 25, 2013 It does break a lock. Every single time. You just arent using it right. Link to comment Share on other sites More sharing options...
Sharee Posted December 25, 2013 Share Posted December 25, 2013 (edited) You need to use the barrel roll(or any other evasive maneuver) before the missile hits you. The problem is that due to lag, you feel the missile hitting you some time after it actually hit your craft on the server(your client just didn't get the memo yet). It may *appear* you used the roll in time, but it was in fact already too late. Cluster missiles in particular are often fired from very close distances. It is virtually impossible to use the roll fast enough to avoid a missile that is already in-flight. Sometimes i lock an enemy in a head-on run, and fire it just as we are passing each other - the time the missile actually spends in-flight is just a split of a second. That being said, a cluster missile won't one-shot you unless you are already badly damaged. Edited December 25, 2013 by Sharee Link to comment Share on other sites More sharing options...
ToMyMa Posted December 25, 2013 Share Posted December 25, 2013 You need to use the barrel roll(or any other evasive maneuver) before the missile hits you. The problem is that due to lag, you feel the missile hitting you some time after it actually hit your craft on the server(your client just didn't get the memo yet). It may *appear* you used the roll in time, but it was in fact already too late. Cluster missiles in particular are often fired from very close distances. It is virtually impossible to use the roll fast enough to avoid a missile that is already in-flight. Sometimes i lock an enemy in a head-on run, and fire it just as we are passing each other - the time the missile actually spends in-flight is just a split of a second. That being said, a cluster missile won't one-shot you unless you are already badly damaged. Yeah... Clusters are best used to make your opponent panic, as they barely take out the shields (if said shields are fully charged). And when the opponent no longer has the evasive maneuver, it's time for your lasers to do the job Link to comment Share on other sites More sharing options...
Ramalina Posted December 25, 2013 Share Posted December 25, 2013 At present the only missile that can potentially one shot you if you're at or near full health and have at least some shields is the Proton torpedo. You should have plenty of time, both before and after the launch to use barrel roll. Even for Concussion missiles you should have enough time. Secondly, even if you never evade any missile with Barrel Roll because your connection is permanently stuck at 5 seconds of latency, Barrel Roll is a tremendous tool for mobility. There are Scout, Striker, and Gunship builds where taking barrel roll is almost mandatory for movement benefits, even if never used for missile evasion. Perhaps this suggests that either missiles are slightly undertuned or that movement is overtuned at the moment, but that's how things currently stand. Link to comment Share on other sites More sharing options...
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