Rileysoph Posted December 21, 2013 Share Posted December 21, 2013 I had 3 stacks and then I used flame thrower then someone knocked me back therefore interrupting me. It says in the description it's immune to interrupts but this is not the case. Link to comment Share on other sites More sharing options...
TheNahash Posted December 23, 2013 Share Posted December 23, 2013 (edited) I had 3 stacks and then I used flame thrower then someone knocked me back therefore interrupting me. It says in the description it's immune to interrupts but this is not the case. Let's take two of your class' abilities/skills and compare and contrast the wording in the tooltips: Prototype Flame Thrower: Flame Burst, Flame Sweep, and Immolate have a [50 / 100]% chance to grant Prototype Flame Thrower, increasing the damage your next Flame Thrower deals by 20%, reducing the heat it generates by 2, causing it to slow affected targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times. Hydraulic Overrides Grants 8 seconds of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%. You see the difference? tl;dr: You are immune to interrupts, not knockbacks/knockdowns or other physics. It seems to be working exactly as intented. Edited December 23, 2013 by TheNahash Link to comment Share on other sites More sharing options...
Mastershroom Posted December 24, 2013 Share Posted December 24, 2013 Nahash is correct, it is immune to interrupts (i.e. dedicated interrupt skills, or the interrupt from Force Leap, etc.), but you can still be interrupted by CC, stuns, knockbacks, pulls, and anything else that physically moves you. Link to comment Share on other sites More sharing options...
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