GusPorterhouse Posted December 16, 2013 Share Posted December 16, 2013 The ion cannon version of the railgun seems to do barely more shield damage than the slug railgun, and of course only a small amount of hull damage. What am I missing? Is there a benefit to switching between the two guns, other than slightly better shield damage? Link to comment Share on other sites More sharing options...
Tentou Posted December 16, 2013 Share Posted December 16, 2013 (edited) It also drains blaster and booster pools. Later on you can make this AoE and also prevent regen for six seconds, effectively shutting entire groups of enemies down. Ontop of this, it is autohit on all other targets within the AoE if it lands on your main target, and does not require a charge up to apply its debuff. This also ignores LoS and terrain. You can shoot a turret infront of a satellite, and hit all three enemies hiding on the other side. In fact that is a good strat to flush them out as it does do around 500 hull damage each time, so you can eventually kill them with it. I believe the AoE range is around 5k in every direction around the target hit. It is the most powerful overall weapon of the three. Is it going to be nerfed? Of course it is. For now though, it is the single most powerful ability any player can bring to the field to turn the tide in your teams favour. Edited December 16, 2013 by Tentou Link to comment Share on other sites More sharing options...
fungihoujo Posted December 16, 2013 Share Posted December 16, 2013 It's all about the upgrades for the ion cannon- until you get it upgraded you'd probably do better just sticking with the normal rail gun. Link to comment Share on other sites More sharing options...
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