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General reward system in WZ and Space PvP


t-darko

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This isn't a mechanical Bugreport it's about the general thinking of points rewarded in WZs and Space PvP. I've noticed that the Space PvP suffer the same flaw as WZs. Now if the majority, if not all, initially WZ is objective based but the the reward point system favor kills and damage before actually manage the objective, you very soon learn the average PvPer that if u want more comms(Exp, money) in a WZ u only need to kill and do damage and ignore the objective of the WZ.

 

Your basic Behavior analyst must here be able to point out that this favor and cater the average PvP to focus on just that moment in the WZ( for reference read up on B:F Skinner on the topic of 'stimuli and response'). When this is done and u understand that the PvPer works towards the gain of more comm(exp, money). Now the same occurs in space PvP. It is like u don't want the whole thing to succeed!!

 

If u want objective based PvP to flourish u need to reward the correct behavior. i.e capture, protect the WZ objective or in the fastest and most effective way carry the huttball over the goal line, The current state of discussion with player behavior can be traced back to this fact.

Edited by t-darko
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