Yaesive Posted December 8, 2013 Share Posted December 8, 2013 I was wondering who uses what Co-Pilot and Why? Link to comment Share on other sites More sharing options...
renegadeimp Posted December 8, 2013 Share Posted December 8, 2013 Look at their skills, take the best one for your setup. Link to comment Share on other sites More sharing options...
zechio Posted December 8, 2013 Share Posted December 8, 2013 MZ-12 ( He's the imperial astromech that has the hull repair. ) If you live for awhile, hull repair is incredibly important...that is the ONLY method of repairing your hull damage. Link to comment Share on other sites More sharing options...
LegoUniverseBC Posted December 8, 2013 Share Posted December 8, 2013 MZ-12 ( He's the imperial astromech that has the hull repair. ) If you live for awhile, hull repair is incredibly important...that is the ONLY method of repairing your hull damage. Until bombers come out. I use Kendra Novar for no reason. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted December 8, 2013 Share Posted December 8, 2013 MZ-12 ( He's the imperial astromech that has the hull repair. ) I use it's Republic counterpart. Link to comment Share on other sites More sharing options...
ToMyMa Posted December 8, 2013 Share Posted December 8, 2013 I use it's Republic counterpart. Pff, ain't nobody got time for repairs! I use Aric Jorgan for the 36% crit rate for 6 seconds. Incredibly usefulr taking out unsuspecting gunships and sattelites Link to comment Share on other sites More sharing options...
Phrase Posted December 8, 2013 Share Posted December 8, 2013 Blizz. Hydro-Spanner is BiS at the moment imo. Link to comment Share on other sites More sharing options...
HoboWithAStick Posted December 8, 2013 Share Posted December 8, 2013 I use HK, Because 36% Crit chance is crazy. Link to comment Share on other sites More sharing options...
DarthVindictus Posted December 8, 2013 Share Posted December 8, 2013 Blizz. Hydro-Spanner is BiS at the moment imo. Blizz is amazing for multiple reasons. The hydrospanner is great but his boosts to your engine power and engine efficiency are great, I use him on my gunship because being able to manuever on a gunship is pretty key or one scout finds you and you're dead. Plus his voiceovers are hilarious. Kill someone and you hear "Utini!" Barrel Roll and he says something that translates to "How boss do that?" On my scout and fighter I use Vette, she has good voiceovers and more importantly, servo lock is incredible when you're playing ring around the rosies with another scout or fighter. On Republic Side I'm less than impressed with the companion selection. If you want hydrospanner your only choices are the default droid and T7. T7 increases blaster efficiency rather than Engine Efficiency, so you have to take the default droid as your copilot if you want hydrospanner, which is essentially the only useful copilot ability for gunships, since you don't WANT to get in 5000 range of targets. Link to comment Share on other sites More sharing options...
CTFoxhound Posted December 8, 2013 Share Posted December 8, 2013 I use HK, Because 36% Crit chance is crazy. yea that's pretty good but i switched to that new chiss chick, 20% more accuracy for 20 seconds vs 36% crit chance for 6 seconds i think is better Link to comment Share on other sites More sharing options...
renegadeimp Posted December 8, 2013 Share Posted December 8, 2013 If you fly a gunship and you havent got your railguns fully upgraded, then get Bypass. No other skill can compare to that skill at low gear levels. Link to comment Share on other sites More sharing options...
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