MatthewKurucar Posted November 28, 2013 Share Posted November 28, 2013 As the title says which spec do you guys prefer for node guarding and the occasional ninja capping and the even fewer open field battle? I'm talking mainly wz but with the que system how it is perhaps arena play as well. I usually use a deception/madness hybrid for the burst and deathfield. Link to comment Share on other sites More sharing options...
Evolixe Posted November 28, 2013 Share Posted November 28, 2013 Nothing can beat full deception at node guarding. Not because it's unkillable.. because it is not. But because it has absolutely excellent stalling capabilities, as well as very high burst in order to ninja/distract a base by force. Darkness would be great for defending.. but it's absolutely **** to attack with. Not enough damage. The "dark maul" hybrid does work, but it is an absolutely **** spec to play. And it doesn't work on so many other things. Link to comment Share on other sites More sharing options...
MatthewKurucar Posted November 28, 2013 Author Share Posted November 28, 2013 yeah, i have been very comfortable with the deception/madness hybrid. deathfield has saved caps many times for me. My only detraction is that longer battles or duels really hurt without some darkness perks. Link to comment Share on other sites More sharing options...
Implyvern Posted December 1, 2013 Share Posted December 1, 2013 full deception all the way. even for 2v1 situations. sap one, **** the other one up. Link to comment Share on other sites More sharing options...
Czyirkz Posted December 3, 2013 Share Posted December 3, 2013 I'd suggest full Darkness for guarding. Even though it's DPS isn't the same, with Spike being usable out of combat, you can survive well enough for reinforcements to come assuming more then one person shows up. In my experience, there's usually a stealthed person accompanying the one person I saw, so in a 2v1 situation the odds of surviving aren't huge, and a full Darkness Assassin has the best chance of 'holding down the fort' while reinforcements head your way. Link to comment Share on other sites More sharing options...
Evolixe Posted December 4, 2013 Share Posted December 4, 2013 I'd suggest full Darkness for guarding. Even though it's DPS isn't the same, with Spike being usable out of combat, you can survive well enough for reinforcements to come assuming more then one person shows up. In my experience, there's usually a stealthed person accompanying the one person I saw, so in a 2v1 situation the odds of surviving aren't huge, and a full Darkness Assassin has the best chance of 'holding down the fort' while reinforcements head your way. The problem is when your team is on the losing side, and requires your aid in harassing the enemy secondary base. Because you will not in a million years steal that base from a half potent player. Link to comment Share on other sites More sharing options...
Czyirkz Posted December 4, 2013 Share Posted December 4, 2013 The problem is when your team is on the losing side, and requires your aid in harassing the enemy secondary base. Because you will not in a million years steal that base from a half potent player. He's just asking about guarding, not advancing, and you shouldn't plan your spec on the assumption your team will be losing because then you aren't prepared to play when your team is winning. Link to comment Share on other sites More sharing options...
MatthewKurucar Posted December 4, 2013 Author Share Posted December 4, 2013 I actually was including node capping as well as guarding. For the most part i still stick to deception for guarding because sometimes another sin will want to guard and that leaves me to ninja which i find infinitely more fun than guarding. Link to comment Share on other sites More sharing options...
Czyirkz Posted December 4, 2013 Share Posted December 4, 2013 I actually was including node capping as well as guarding. For the most part i still stick to deception for guarding because sometimes another sin will want to guard and that leaves me to ninja which i find infinitely more fun than guarding. My apologies then haha. If it's guarding/capping then I'd probably suggest a hybrid. Link to comment Share on other sites More sharing options...
MatthewKurucar Posted December 4, 2013 Author Share Posted December 4, 2013 Like i said above I mainly stick with Deception/madness hybrid; i trade voltaic slash for deathfield. deathfield has proven very useful to me for guard and ninja. Link to comment Share on other sites More sharing options...
Evolixe Posted December 4, 2013 Share Posted December 4, 2013 He's just asking about guarding, not advancing, and you shouldn't plan your spec on the assumption your team will be losing because then you aren't prepared to play when your team is winning. Ehm, you need to be ready for ANY situation. And deception is fine for defending so you'll be good with it either way. Link to comment Share on other sites More sharing options...
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