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New dummy droid for true DPS comparisons - serious suggestion.


HuNtOziO

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Discussed this in depth with one of my fellow guild mates and it would fix every single one of the DPS measurement disparities currently in the game

 

As we all know parsing on a dummy droid doesn't give a real world (static boss fight) evaluation of real DPS performance, as certain AC's have disadvantages, some more than others. (executes, burn phase talents, armour debuff etc)

 

This creates false scores that people judge the classes on. (Theory craft all you want xyz etc etc....)

 

My proposal is this, add a new type of Operations training dummy that has a set amount of hit points that deplete over time (as you deal damage), plus an armour debuff that is constantly active. Amount the total health pool to what a 3k parse could kill in 5 minutes as that is the ideal benchmark for a DPS class to be "viable" as people dub it. (even though actual boss DPS requirements are nowhere near 3k).

 

So naturally as players are parsing away, ALWAYS with an armour debuff active (6% more damage for those without it) and the ability to reach execute phase for the last 1.5/2 minute of the parse. This would give a true example of the damage per second the class can actually reach, which means pyro pt's and assassins for a start (most glaring examples of needing burn phase for big DPS) can get a factual good numbers parse, without the need for theory crafting or any of that malarkey

 

Classes with finishers would be able to get a real parse, and with semi boosting burn phase talents (such as 15% more on dots for lethality)

 

Straight forward, simple and effective solution. Just add it onto players ships and onto the fleets. Alternatively just add a toggle button next to the existing ops dummy to switch between standard (infinite health, no armour debuff) and health (with armour debuff) modes.

 

This would give all players the ability to get realistic parses regardless of their class types, and provide a solid ground of accurate data for the combat team and balance dev's to work with to scrub out any problems classes may currently have with any of their dps abilities or skill tree talents. (To get the dps balance in check!)

 

(This would also provide an option of a new legacy point for players to get this new dummy on all of their alt's ships, and just add it to the vanguard fleet ships by default)

 

Further tweaking suggestions plus comments and feedback are welcome, thanks for reading :).

 

(NOTE: Sunder abilities, shatter shot and grav round/tracer missile armour debuffs wouldnt stack ontop of the passive debuff on this dummy, as only 1 can be active at a time. However Grav round would have to be detected on the dummy so demo round gets the appropriate damage buffs (same for tracer and heatseeker missile), but without increasing the actual armour debuff value, that needs to be a fixed amount - solid 20%).

Edited by HuNtOziO
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What if ship dummies were simply given a "setting window" to activate with a panel somewhere near of it that would allow to add basic modifications to these dummies ? (level 10-55, current health 30%/100%, armor debuff yes/no)

 

That would be simpler that doing a new dummy.

 

P.S. : ship dummies only to avoid hindrances from bypassing players changing your settings.

Edited by Altheran
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That was one of the ideas I had, however you have to take into consideration the normalisation factor

 

When people create parses they could lie about that "settings" they had on their dummy droid, it needs to be standardised so as not to jeopardise results.

 

 

Permanent armour de buff and a static health pool will ensure this. No tampering, just results :)

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Raid conditions on your training dummy! I think it's a great idea - it would give a much better insight on the capability of a spec when comparing dps.

 

It's often stated that some classes perform better when target is under 30% hp (shadows, powertechs), but people put too much weight on dummy parses in their current state. This way the parsing would level the playing field.

 

/sign :D

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Or perhaps, make two new dummies, one that has a permanent armour debuff, and one that has a permanent 'injured' debuff, like you see on low level flesh raiders on Tython. Make the injured debuff make it so that the dummy is permanently in 30% health, or whenever it is that all the finisher skills kick in.
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That was one of the ideas I had, however you have to take into consideration the normalisation factor

 

When people create parses they could lie about that "settings" they had on their dummy droid, it needs to be standardised so as not to jeopardise results.

 

 

Permanent armour de buff and a static health pool will ensure this. No tampering, just results :)

 

Just allow the health amount to be edited. e.g. 1m Health and see how fast you can kill it - Can add up the damage dealt on the parser as validation

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"Injured" setting would be good for testing out pure burn phase, clearly assassins should come out top in those (according to the dev's atleast) but that should not be the main thing, maybe just a sub setting but it would need to be highlighted somewhere so people don't post "official" parses, when its actually burn phase only mode.

 

And well.... 900,000 is 3k dps over 5 minutes exactly. so somewhere between 900k and 1 million HP would be ideal for the dummy droid yes. infact 1 million would be the sweet spot as some parses are 3.1k.

 

It's going places :)

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"Injured" setting would be good for testing out pure burn phase, clearly assassins should come out top in those (according to the dev's atleast) but that should not be the main thing, maybe just a sub setting but it would need to be highlighted somewhere so people don't post "official" parses, when its actually burn phase only mode.

Maybe in the dummy's name... Injured Operation dummy for exemple.

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Personally, I'd like to see the practice dummy on your ship changed so you can adjust some parameters. The most obvious parameters would be the dummy's health and the presence of an armor debuff. That way, you could just set the HP to 1 million or whatever you need to make sure you reach the standard 5 minute parse.

 

It still wouldn't be a perfect benchmark for dps, but it would at least be an accurate representation of a tank and spank boss fight, since you'd see the benefits of execution abilities in the last 30% and armor debuffs.

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Personally, I'd like to see the practice dummy on your ship changed so you can adjust some parameters. The most obvious parameters would be the dummy's health and the presence of an armor debuff. That way, you could just set the HP to 1 million or whatever you need to make sure you reach the standard 5 minute parse.

 

It still wouldn't be a perfect benchmark for dps, but it would at least be an accurate representation of a tank and spank boss fight, since you'd see the benefits of execution abilities in the last 30% and armor debuffs.

 

The other benefit that I haven't seen mentioned is the clipping at the end; as it currently stands any class except stealthers need to /stuck to end a parse without seeing a drop in DPS but having the dummy "die" would allow for parses to end without this clipping.

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