Anosa Posted July 8, 2013 Share Posted July 8, 2013 It seems this skill is best used for Dirty Fighting to grab upperhand or for Scrappers when they need to bail fast.... is there any other uses for this skill or is that about it?? Link to comment Share on other sites More sharing options...
Gren-Aluren Posted July 10, 2013 Share Posted July 10, 2013 In the Scrapper tree you get the 50% chance of Dodge proc'ing. Why is this awesome? Because it's a cleanse. Link to comment Share on other sites More sharing options...
randiesel Posted July 11, 2013 Share Posted July 11, 2013 Did anyone else notice the silent change(s) they made to Scamper with yesterday's path (2.2.2)? Link to comment Share on other sites More sharing options...
DrKlep Posted July 12, 2013 Share Posted July 12, 2013 No, I didn't play much yesterday. What did they do to it? Link to comment Share on other sites More sharing options...
randiesel Posted July 12, 2013 Share Posted July 12, 2013 They must've changed the mechanics on it, surely in an attempt to fix the perma-snare bug. The timing is different from when you hit the scamper ability until you actually roll. I only noticed since I get bored waiting for pvp queues in the fleet, I run around and scamper-jump (it is possible). With the newest patch it stopped working and I figured a new way to scamper-jump, by waiting about .5 sec after hitting scamper and then jumping. Seems a change in the mechanics of it. Also, The wait time in between rolls seems less. Link to comment Share on other sites More sharing options...
Aikion Posted July 13, 2013 Share Posted July 13, 2013 They must've changed the mechanics on it, surely in an attempt to fix the perma-snare bug. The timing is different from when you hit the scamper ability until you actually roll. I only noticed since I get bored waiting for pvp queues in the fleet, I run around and scamper-jump (it is possible). With the newest patch it stopped working and I figured a new way to scamper-jump, by waiting about .5 sec after hitting scamper and then jumping. Seems a change in the mechanics of it. Also, The wait time in between rolls seems less. I can confirm the immobilization duration being much lower, allowing chained Scampers to happen much more quickly. As for beneficial bugs, I could not reproduce the bounce-scamper or jump-scamper behavior (basically more distance per Scamper) that existed in the 2.0 Beta test. Which I'm hoping somehow slips through the cracks, and accidentally becomes workable again. The Scamper-Jump (can we call it a Scamper-fizzle?) behavior I believe you are referring to. Is what Gunslingers are abusing with Hightail It, in the "Macro Rollbang" videos. This is where you Hightail It/Scamper without moving anywhere. It can be trivially reproduced by hitting Scamper and immediately pressing the jump button. I tested with my macro keyboard and there seemed to be a 150-200ms window to achieve this effect. Maybe they could add some coding to the client to handle this "edge case." Link to comment Share on other sites More sharing options...
Gren-Aluren Posted July 14, 2013 Share Posted July 14, 2013 I looked up Macro Rollbang and didn't find any video. I can Scamper jump but I don't see how it can be used as an exploit. It's harmless. Link to comment Share on other sites More sharing options...
Aikion Posted July 15, 2013 Share Posted July 15, 2013 I looked up Macro Rollbang and didn't find any video. I can Scamper jump but I don't see how it can be used as an exploit. It's harmless. Gunslingers have a talent called Scatter Bombs in the Saboteur tree that drops 5 scatter bombs as they Hightail It. Dropping them all in one spot can be accomplished by Hightailing It into a wall or using the jump trick to Hightail It in place. This is a devastating amount of burst damage. Link to comment Share on other sites More sharing options...
Anosa Posted July 17, 2013 Author Share Posted July 17, 2013 Gunslingers have a talent called Scatter Bombs in the Saboteur tree that drops 5 scatter bombs as they Hightail It. Dropping them all in one spot can be accomplished by Hightailing It into a wall or using the jump trick to Hightail It in place. This is a devastating amount of burst damage. that definitely needs addressed. Link to comment Share on other sites More sharing options...
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