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A new difficult mode isn't new content.


lazerxxx

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Technically, it is a new version of the Op with possible different mechanics, as well as a higher minimum gear restriction. So it may look the same, but technically is new content. A new FP is coming in August (heard a dev say that the other day) but until then, NiM TFB will have to tide us over.
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Technically, it is a new version of the Op with possible different mechanics, as well as a higher minimum gear restriction. So it may look the same, but technically is new content. A new FP is coming in August (heard a dev say that the other day) but until then, NiM TFB will have to tide us over.

 

But only about 5% will even play NiM because most don't want a challenge and don't care about gear hampster wheel. It's only going to tide those guys over. What about the other 95% of the player base?

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The target audience of nightmare operations are already pretty burnt out on TFB. Nightmare EC was a real slap in the face to a lot of us considering how long EC had been around. Its like going through two entire tiers of gear by doing the same operation over and over, week in week out. Its not good for morale at all.

 

The prospect of another tier of gear so soon is not that exciting, in fact its a little concerning. New stuff to do as an ops group doesn't always have to be a new tier of gear, or a super monster awesome mode of an operation that is currently being farmed over and over for the sake of nothing else to do. Nostalgia is a powerful thing in MMO's, and letting an ops become a relic *before* bringing it back is a better way of selling recycled content to players.

 

Considering that Eternity Vault's story is pretty much self contained, I would really like to see a refurbished and revamped difficulty mode. Keep the current modes as 50 so as not to take away content from people without the xpac, but introduce a separate 55 mode with new mechanics and challenges, with new titles, pets and orange armor shells of the old rakata gear models.

Edited by Marb
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Honestly, compared to other games in the genre, the content schedule is pretty robust.

 

If you release tons of patches with very little in them, sure you're "on schedule" but you're not accomplishing the goal which is to keep your customers happy and paying for the game. I am holding out hope that E3 will bring an announcement of a real expansion or else I fear the game will never see growth again.

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Honestly, compared to other games in the genre, the content schedule is pretty robust.

 

Well, a lot of other games start out with a lot more to begin with. Even though you go twice as fast, doesn't really matter if you start miles behind the competition.

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