WIZBASKY Posted April 10, 2013 Share Posted April 10, 2013 The new version of adrenaline rush is pathetic now, if you are a commando and you are in a fight and your health gets to 30% its all over regardless of adrenaline rush, you need it when you at 70-90% please put it back Link to comment Share on other sites More sharing options...
schooch Posted April 10, 2013 Share Posted April 10, 2013 Its better now than it was in 1.7 Link to comment Share on other sites More sharing options...
Kickimanjaro Posted April 10, 2013 Share Posted April 10, 2013 Its better now than it was in 1.7 I disagree. Previously, I used it early and often which helped me heal the rest of my group rather than worry about my own health as much. Now it seems more reactive than active, and this is not something I like. With that said, I like just about everything else they did in this update, so I think I'll take my alacrity and be happy. Link to comment Share on other sites More sharing options...
Aramyth Posted April 10, 2013 Share Posted April 10, 2013 30% on it means its useless because <30% health is when people can use takedown skills on you. I hate the new adrenaline rush. It sucks. Link to comment Share on other sites More sharing options...
Keypek Posted April 10, 2013 Share Posted April 10, 2013 It is better in new format but barely because of it being 30%. You get below 30% you get a 5-8k dispatch to the face lol. Would have been better if they made it 40% to at least give some lead room if you catch it quickly enough. Link to comment Share on other sites More sharing options...
Thaligon Posted April 10, 2013 Share Posted April 10, 2013 New version of Adrenaline Rush + Kolto Bomb for all specs (insta heal !) are great buffs, which allows u to win 1v1... Link to comment Share on other sites More sharing options...
Khevar Posted April 10, 2013 Share Posted April 10, 2013 (edited) Unfortunately, I'm not really liking it as an "oh crap" solution. The two times I needed it, I was at 30% health because I was taking too much damage, the "rapid" healing of the ability wasn't enough to compensate, and I died anyway. On the other hand, there were times I would have been happy to use it to take some pressure off the healer, but I couldn't anymore as I was over 30%. Edited April 10, 2013 by Khevar Link to comment Share on other sites More sharing options...
Colonel_Shin Posted April 16, 2013 Share Posted April 16, 2013 the new adrenaline rush saves my like more then the earlier version but thats my opinion...lol Link to comment Share on other sites More sharing options...
GeckoOBac Posted April 16, 2013 Share Posted April 16, 2013 the new adrenaline rush saves my like more then the earlier version but thats my opinion...lol I agree. The other one was to be used just to relieve pressure from healers, this one is actually useful to save your life. Link to comment Share on other sites More sharing options...
Zunayson Posted April 19, 2013 Share Posted April 19, 2013 I agree. The other one was to be used just to relieve pressure from healers, this one is actually useful to save your life. This. IRL adrenaline rushes are short term sudden large deals. The old one was a long term crappy one that you need to use well in advance before it actually makes a difference, and most of the time it doesn't. Link to comment Share on other sites More sharing options...
Luco-Zade Posted April 19, 2013 Share Posted April 19, 2013 Soon as i hit 30% pop shield, Warzone adrenal and Adrenaline Rush. Its not guranteed to save my *** but it does mean 1v1 i can 90% of the time make a victory and as a smash magnet in a grouped situation i keep them focused on me which (if the pug is even halfway decent) lets them focus DPS to take down dangerous opponents quickly. Link to comment Share on other sites More sharing options...
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