gravioli Posted April 7, 2013 Share Posted April 7, 2013 This has been possible for quite some time now, so does BW just not care if players do this? http://img515.imageshack.us/img515/8897/screenshot2013040622470.jpg Fortunately the sage didn't pull up a slinger... Link to comment Share on other sites More sharing options...
cashogy_reborn Posted April 7, 2013 Share Posted April 7, 2013 a gunslinger wouldnt be able to get there. a sage has to use force speed and time the jump pretty well to get from the spawn room onto that platform. working as intended; other ranged classes can shoot them, and melee classes can use gap closers to get to them. Link to comment Share on other sites More sharing options...
-Fal- Posted April 7, 2013 Share Posted April 7, 2013 I love standing up there! Link to comment Share on other sites More sharing options...
ebado Posted April 7, 2013 Share Posted April 7, 2013 a gunslinger wouldnt be able to get there. a sage has to use force speed and time the jump pretty well to get from the spawn room onto that platform. working as intended; other ranged classes can shoot them, and melee classes can use gap closers to get to them. The sage can pull the slinger. ----- It's pretty cheesy. Easy to avoid but lame nonetheless. Hope it's part of the various post-2.0 fixes. Similar to skipping the bridges previous with a well timed force speed to me: clever use, clearly should be fixed. Link to comment Share on other sites More sharing options...
Carter_Mathis Posted April 7, 2013 Share Posted April 7, 2013 a gunslinger wouldnt be able to get there. a sage has to use force speed and time the jump pretty well to get from the spawn room onto that platform. working as intended; other ranged classes can shoot them, and melee classes can use gap closers to get to them. My scoundrel gap closer? Link to comment Share on other sites More sharing options...
ebado Posted April 7, 2013 Share Posted April 7, 2013 My scoundrel gap closer? It' was possible on PTS. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted April 7, 2013 Share Posted April 7, 2013 The sage can pull the slinger. ----- It's pretty cheesy. Easy to avoid but lame nonetheless. Hope it's part of the various post-2.0 fixes. Similar to skipping the bridges previous with a well timed force speed to me: clever use, clearly should be fixed. ok, great. you cannot see the doors from that overhang. so you can pewpew all day at people near the middle barrier, and thats it. not a very helpful thing for your team. Link to comment Share on other sites More sharing options...
ebado Posted April 7, 2013 Share Posted April 7, 2013 ok, great. you cannot see the doors from that overhang. so you can pewpew all day at people near the middle barrier, and thats it. not a very helpful thing for your team. It's effectiveness really shouldn't have anything to do with whether it should be fixed, honestly. It's pretty silly and bad design. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted April 7, 2013 Share Posted April 7, 2013 It's effectiveness really shouldn't have anything to do with whether it should be fixed, honestly. It's pretty silly and bad design. its not a bug, and gives no real advantage. no need for a fix. Link to comment Share on other sites More sharing options...
ebado Posted April 7, 2013 Share Posted April 7, 2013 its not a bug, and gives no real advantage. no need for a fix. I disagree that it shouldn't be fixed, I don't particularly care about how effective it is in relation to whether it should be fixed, and I don't want to get into a semantics argument over the first part Cheers. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted April 7, 2013 Share Posted April 7, 2013 I disagree that it shouldn't be fixed, I don't particularly care about how effective it is in relation to whether it should be fixed, and I don't want to get into a semantics argument over the first part Cheers. so you are saying you want it fixed b/c you say so, and anyone that disagrees can fk off. thats solid. people will complain about anything, the devs should not waste a second trying to fix this. Link to comment Share on other sites More sharing options...
ebado Posted April 7, 2013 Share Posted April 7, 2013 so you are saying you want it fixed b/c you say so, and anyone that disagrees can fk off. thats solid. No, I said earlier it's bad design. If you want to believe otherwise, feel free. There's plenty in warzones right now that is bad design but not necessarily bugs or giving an advantage to one team or the other. There's plenty in warzones that needs to be fixed. See: resolve, stagnant meta, lack of root and snare DR etc. Something doesn't have to be a bug to be improved. I think Voidstar could be improved in part by fixing this because it is bad design. people will complain about anything, the devs should not waste a second trying to fix this. Apparently so . Link to comment Share on other sites More sharing options...
cashogy_reborn Posted April 7, 2013 Share Posted April 7, 2013 No, I said earlier it's bad design. If you want to believe otherwise, feel free. There's plenty in warzones right now that is bad design but not necessarily bugs or giving an advantage to one team or the other. There's plenty in warzones that needs to be fixed. See: resolve, stagnant meta, lack of root and snare DR etc. Something doesn't have to be a bug to be improved. I think Voidstar could be improved in part by fixing this because it is bad design. Apparently so . all of the things which you list as "similar" actually have *massive* impacts on the game. a elevated platform that can only be reached by 1 class that provides more of a tactical disadvantage is hardly something the devs should concern themselves with. Link to comment Share on other sites More sharing options...
ebado Posted April 7, 2013 Share Posted April 7, 2013 all of the things which you list as "similar" actually have *massive* impacts on the game. a elevated platform that can only be reached by 1 class that provides more of a tactical disadvantage is hardly something the devs should concern themselves with. I already said the effectiveness is not really a concern for me. I think they should fix all bad design if they can. I believe one way, you believe another. It's not that big of a deal. No harm done. Just a discussion forum. Link to comment Share on other sites More sharing options...
mrekxxx Posted April 7, 2013 Share Posted April 7, 2013 This has been possible for quite some time now, so does BW just not care if players do this? http://img515.imageshack.us/img515/8897/screenshot2013040622470.jpg Fortunately the sage didn't pull up a slinger... and what now? 0/10 ... Link to comment Share on other sites More sharing options...
RankorSSGS Posted April 7, 2013 Share Posted April 7, 2013 I know a bunch of people who go up there as a creative form of node guarding, as you can see both doors with just a simple turn of the camera. Then when a side gets weak, just drop down. Link to comment Share on other sites More sharing options...
DrewFromPhilly Posted April 7, 2013 Share Posted April 7, 2013 Since release I've seen someone do that once... Link to comment Share on other sites More sharing options...
Taerrik Posted April 7, 2013 Share Posted April 7, 2013 We use that as a delay tactic on voidstareither get a shadow or a slinger up there, when a side is in trouble either- slinger drops down and puts incend grenade on the door and runs off, allowing 18 seconds (usually enough for people to get out of the spawn)-shadow drops down in stealth and interupts the cap its nice as you can instantly respond to either door Link to comment Share on other sites More sharing options...
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