TeaMug Posted February 19, 2013 Share Posted February 19, 2013 Does anyone else have the problem where Snap Shot (100% Snipe instant activation) does not happen when rolling to cover? It isn't always and it definitely is not within 6 seconds of the last one. Just occassionally happens; maybe because of lag? Only happens to me when I roll in to a 'green' pre-generated position and never when i crouch in place. Might just be me. Link to comment Share on other sites More sharing options...
Stressfire Posted February 19, 2013 Share Posted February 19, 2013 (edited) Do you mean that there is a slight delay between pushing the key and the ability happening? Or is the cast/channel for snipe still occurring in spite of the proc showing up in your buff bar? If the first one, I have it too. Not sure what the delay is, but it's still shorter than cast time. But sometimes it happens instantly, sometimes it takes a millisecond or 2 to fire off Edited February 19, 2013 by Stressfire Link to comment Share on other sites More sharing options...
TeaMug Posted February 19, 2013 Author Share Posted February 19, 2013 No - The Snap Shot simply isn't triggering. I roll in to 'greeen man' cover and press my Snipe key and it takes 1.5 secs to cast. No instant-cast. It's not been 6 secs since the last one and I have 2 points in Snap Shot. The ability just seems not to happen. Seen more of it tonight; from all I can tell it happens when rolling in to cover thats not very far away (< 2m). It always triggers when I crouch in place though. Must just be me! Link to comment Share on other sites More sharing options...
Edonidd Posted February 20, 2013 Share Posted February 20, 2013 Yeah, I have it happen quite often. Well quite often when I play MM. It seems to me to happen when I first start combat. If there is a prolonged engagement, I do seem to get it every 6 seconds when I reset dampners but that first shot a lot of times is me channeling snipe. Link to comment Share on other sites More sharing options...
Stressfire Posted February 20, 2013 Share Posted February 20, 2013 (edited) Hmm, I may have just never noticed. I tend to toss a Frag Grenade when I first take cover and follow that with the Snipe freebie, so as not to squander the energy that would be recharged while casting. So...FG, Snipe, Snipe - then some other stuff Will pay closer attention tonight, see what happens Edited February 20, 2013 by Stressfire Link to comment Share on other sites More sharing options...
DocDaneeka Posted February 21, 2013 Share Posted February 21, 2013 This happens to me all the time as well. I usually make sure that I do not roll into pregenerated cover as it only has a chance to not proc there. Link to comment Share on other sites More sharing options...
Stressfire Posted February 25, 2013 Share Posted February 25, 2013 Well I'll be darned, it doesn't. Wonder if that is intentional or an accident/oversight? What are the chances of fixing it? Link to comment Share on other sites More sharing options...
Edonidd Posted March 11, 2013 Share Posted March 11, 2013 It just got much worse for me tonight out of nowhere. I take cover and expect my snap shot to proc. Instead I take aim and start my cast time, and when the bar counts all the way down I start mashing my followthrough... but it didn't light up. fourth or fifth time this happened I was actually paying attention enough to figure out what was going on. at first I just assumed cover was bugged or something and somebody somehow interrupted me. But it only happened when snap shot should have happened, but didn't. So it would start the animation of a regular snipe, and at the end realize it shouldn't be casting snipe so it just wouldn't. 1.5 second cast time, still triggered GCD too, but no snipe at all, no damager and no followthrough proc obviosuly. Link to comment Share on other sites More sharing options...
thecoffeeguy Posted March 11, 2013 Share Posted March 11, 2013 Happening to me as well. Glad im not the only one. Definitely a weird issue. Link to comment Share on other sites More sharing options...
islander Posted March 11, 2013 Share Posted March 11, 2013 I've noticed sporadically that my 1 sec debuff on ambush cast time won't activate after a critical hit snipe. I really don't use roll to cover in warzones, as it too often puts me somewhere I don't want to be positionally. Link to comment Share on other sites More sharing options...
Danylia Posted March 14, 2013 Share Posted March 14, 2013 (edited) I'll confirm some things which were already said: - Only happens to me when I roll in to a 'green' pre-generated position and never when I crouch in place - It seems to me to happen when I first start combat - I usually make sure that I do not roll into pregenerated cover as it only has a chance to not proc there And I will also add one observation which contradicts with one said thing: - it happens when rolling in to cover thats not very far away (< 2m) In my experience, the reverse is true - the farther the green pre-generated position, the higher chance (I would even say certainty) that the Snap Shot will not proceed. Try it and watch your buffs. The Snap Shot icon will actually appear when you start rolling, but it disappears a moment later while the rolling animation is still processing/ before you land in cover. When the distance between your position and the pre-generated cover is short, the rolling animation is short too and hence the Snap Shot icon/buff stays. My personal opinion: Snap Shot triggers immediately as you start rolling, but since it only works while you are in cover, and you actually aren't there (yet) while rolling to it, it almost-instantly disappears again. Edited March 14, 2013 by Danylia Link to comment Share on other sites More sharing options...
Jayshames Posted March 14, 2013 Share Posted March 14, 2013 This only seems to happen to me when I roll into cover, though I often don't use that mechanic. I've only bound crouch. Rolling into cover is a pain when you lend up rolling into the enemy or something. Link to comment Share on other sites More sharing options...
Slurmez Posted March 22, 2013 Share Posted March 22, 2013 if you just go into cover in place as opposed to rolling you get the proc 100% (6 second cooldown still applies), rolling seems buggy if you dont get the cover mark, I would suspect a change in original idea and terribad code. Link to comment Share on other sites More sharing options...
MasterofChaos Posted April 15, 2013 Share Posted April 15, 2013 (edited) This bug still exists. When I roll to green man spot for cover, snap shot won't proc. Bioware please fix! Edited April 15, 2013 by MasterofChaos Link to comment Share on other sites More sharing options...
islander Posted April 15, 2013 Share Posted April 15, 2013 This bug still exists. When I roll to green man spot for cover, snap shot won't proc. Bioware please fix! I just stopped using roll into cover some time back. It's got advantages, but it's also problematic when you are forced into a location you don't intend. I dunno. I like the new skill because you roll where you intend. Link to comment Share on other sites More sharing options...
Pavor_Nocturnus Posted September 29, 2013 Share Posted September 29, 2013 Bumping to note that this bug still exists. Better than half the time I roll into a green outlined cover spot, Snap Shot does not properly trigger. The icon shows up while I'm rolling and then disappears when I actually stop in cover. This seems to happen a lot more with long rolls than short ones. My best guess as to why - longer rolls seem to trigger the "cover" condition when they start, and then again when they end (cover, roll, cover), where shorter ones simply roll and cover. Link to comment Share on other sites More sharing options...
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