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Day/Night implement.


soul-stealer

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Why not have day and night on the planets, just make a night sky and dim the gamma.

 

Just make the change transparent to time and voila. like 4 hours of day 1 of morning/eveing and 4 of night.

 

Just a thought thou, dont really know how much tech is in it..

Edited by soul-stealer
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The real answer is that BioWare is telling a story with the game. Part of that story is the ambiance of the environment and part of that ambiance is the lighting.

 

BioWare designed very specific lighting for different points in the game. A day/night cycle would undermine that.

 

Don't expect this to change.

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The real answer is that BioWare is telling a story with the game. Part of that story is the ambiance of the environment and part of that ambiance is the lighting.

 

BioWare designed very specific lighting for different points in the game. A day/night cycle would undermine that.

 

Don't expect this to change.

 

This excuse was great 2 years ago when no one had played the game and could imagine epic cinematic story scenes. The reality is that 90% of the story is told with a close up view of an NPC's face with very little consideration given to lighting, especially shadows. And a bunch of those are told indoors anyway.

 

Let's be honest, day/night as well as a load of other common features were sacrificed to try and get the game out in time because they put all their work into the VO and dialog system. I played through the complete game a couple times in beta and not once did I feel anything even remotely as compelling as the scene with Luke at sunset on Tatooine. The lack of day/night was laziness, nothing more. Storytelling was the PR spin.

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