Rathmond Posted October 27, 2012 Share Posted October 27, 2012 So most people know/knew to go with all power on you augment but im hearing this may have changed any truth to this little rumor? The real life has been busy so havnt been keeping up as well thank you for any info Link to comment Share on other sites More sharing options...
mugen_dom Posted October 28, 2012 Share Posted October 28, 2012 main stat, hands down Link to comment Share on other sites More sharing options...
anwg Posted October 29, 2012 Share Posted October 29, 2012 The difference is so slight you can just buy which ever is cheaper. Link to comment Share on other sites More sharing options...
Slaybred Posted November 1, 2012 Share Posted November 1, 2012 I made some calc earlier determining this for me. In specific what wil benefit the most with the +9%Aim in tank tree, and how it would scale. Heres what i figured (bonus dmg wise): 6%Aim, Power augs. Aim 1648 dmg 329,6 Power 1045 dmg 240,35 Bonus dmg 569,95 9%Aim, Aim augs. Aim 1969 dmg 393,8 Power 793 dmg 182,39 Bonus dmg 576,19 9%Aim, Power augs. Aim 1694 dmg 338,8 Power 1045 dmg 240,35 Bonus dmg 579,15 Conclusive: power until maybe the level where the 9% Aim outnumbers the difference in power/aim modifier. (0.2 vs 0.23) I havent done the math but i guess that number wont be seen sometime soon. Link to comment Share on other sites More sharing options...
Truescopes Posted November 1, 2012 Share Posted November 1, 2012 Aim also adds crit. Aim is 100% the way to go if your build takes the 9% aim talent in the left tree. Link to comment Share on other sites More sharing options...
OlosBC Posted November 1, 2012 Share Posted November 1, 2012 With just the sorc buff (5% primary stat), aim and power are roughly equal. If you have the talent, even just 1 point, aim will be better at all current gear levels. Link to comment Share on other sites More sharing options...
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