Raekor Posted September 13, 2012 Share Posted September 13, 2012 Was discussing this last night when doing EC, are Mercenaries (and Commandos) the only class that doesn't get a damage buff or finishing move when enemies are sub 30%? Mainly concerned about PvE. Juggernauts and Marauders - Vicious Throw Operatives - Poison does more damage? Snipers - Take Down or poison does more damage Sorcerers - Increase in damage to DOT's? Assassins - Some ability I don't know the name of Powertechs - High Pyro tree ability, that although shared is a lot more useful for them than Mercenaries. Understandable with how we used to be, but after nerfing us do you think we need one? Or is it a case of, if we want it we have to take a sub-par spec? Link to comment Share on other sites More sharing options...
acnoj Posted September 13, 2012 Share Posted September 13, 2012 Sub 30% Juggernauts and Marauders - Can use Vicious Throw Operatives and Snipers - Lethality spec does more poison damage Snipers - Can use Takedown Sorcerers - Nothing Assassins - Can use Assassinate Powertechs and Mercenaries - Pyro spec does more Elemental DoT damage Not that I'd complain about more damage, but I think all the list proves is that it's Sorcerers that are missing out. Link to comment Share on other sites More sharing options...
Raekor Posted September 13, 2012 Author Share Posted September 13, 2012 That explains why they were always last on boss fights on the rare occasion one is playing DPS. Could have sworn my Sage friend said he got something. Anyway, Sorcs/Sages need it as well. Probably even more than us. Link to comment Share on other sites More sharing options...
Gyronamics Posted September 13, 2012 Share Posted September 13, 2012 It's really not that impressive. The low health damage boost for mercs for example... That's a 30% boost on our DoTs only. Our DoT damage is about 20% of our total damage. A mob is only at 30% or less for a limited time. Basically it's about 3% more total damage on the mob. Sorcs ain't missing out. Link to comment Share on other sites More sharing options...
Raekor Posted September 14, 2012 Author Share Posted September 14, 2012 It's also a 3% boost to crit for the Pyro build. On Kephess the extra damage is going for 300K , and that last phase can be quite chaotic. Shaving those extra seconds off the kill could be the difference between a kill and a wipe. Nightmare pilgrim you are getting the bonus for 600K worth of his life, and I'm sure as more ops are released there will be some (probably most) bosses that follow the typical formula of having more hps to make them harder. Link to comment Share on other sites More sharing options...
Gyronamics Posted September 15, 2012 Share Posted September 15, 2012 (edited) The talent boosts Tech crit (dot and grenade attacks) all the time by 3% It only boosts dot damage by 30% when the target goes below 30% health. Edited September 15, 2012 by Gyronamics Link to comment Share on other sites More sharing options...
Recommended Posts