Vankris Posted August 22, 2012 Share Posted August 22, 2012 (edited) Last night, we had 8 intances of denova, this is totally unprecedented. In the one i was there were about 30-40 players. Has bioware finally lowered the population cap to intiate creation of a new instance. I haven't seen a reference on the matter on the patch note but it did seem so. PS: we didn't experience much lag at all, a pretty smooth denova HM for a reset night. Edited August 22, 2012 by Vankris Link to comment Share on other sites More sharing options...
ronniehenlau Posted August 22, 2012 Share Posted August 22, 2012 Same for us yesterday! Yey bioware! Zero lag, and on a tuesday at that. Now they just need to fix black hole >.< 55 people there, very easy getting the area mission done then. Link to comment Share on other sites More sharing options...
alifaraaz Posted August 22, 2012 Share Posted August 22, 2012 We had a couple of lag spikes (shared by all of us, wasn't just me) but generally yeah it was much less lag. We also only had 24 people in our instance. I didn't check how many instances were created but I assumed less people were playing if there was tons of people, then maybe they have started fixing it, which would be brilliant. Theyrr probably not announcing the fix or workaround fix to avoid admitting there was a fault in the first place Link to comment Share on other sites More sharing options...
Rynis Posted August 22, 2012 Share Posted August 22, 2012 Yup last night there were 8 denova instances! Much less lag it was great! Link to comment Share on other sites More sharing options...
Vegabond Posted August 22, 2012 Share Posted August 22, 2012 Great changes indeed! Link to comment Share on other sites More sharing options...
Typeslice Posted August 22, 2012 Share Posted August 22, 2012 (edited) We had 11 instances during prime time. Still had a few raid wide lag spikes though. Edited August 22, 2012 by Typeslice Link to comment Share on other sites More sharing options...
Utania Posted August 22, 2012 Share Posted August 22, 2012 Did they also fix the bug when an instance starts to depopulate or are we going to see that more frequently? Link to comment Share on other sites More sharing options...
Utania Posted August 22, 2012 Share Posted August 22, 2012 Well hopefully depopulate is related to this in the patch notes "Non-boss enemies no longer occasionally respawn after an Operation group has been defeated and re-enters the Operation." Link to comment Share on other sites More sharing options...
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