bobmcbo Posted July 30, 2012 Share Posted July 30, 2012 who thinks that classes using medium armor are squishier than classes using light armor? Seems to me that my operative, gunslinger, and sentinel die a lot faster than my assassin and sage. Link to comment Share on other sites More sharing options...
Helig Posted July 30, 2012 Share Posted July 30, 2012 who thinks that classes using heavy armor are squishier than classes using medium and light armor? Seems to me that my Guardian, when specced Focus, can take a lot less damage than my Marauder and Assassin? Altered slightly. Funny because it's true. Cooldowns and talents rule the world. Armour type is woefully overrated. Link to comment Share on other sites More sharing options...
Breidr Posted July 30, 2012 Share Posted July 30, 2012 I die a lot more on my Trooper than my smuggler, but I always just thought it was the cover system saving my butt. I'll roll out a sorc or sage this afternoon and see what happens and get back to you. Link to comment Share on other sites More sharing options...
bobmcbo Posted July 30, 2012 Author Share Posted July 30, 2012 I die a lot more on my Trooper than my smuggler, but I always just thought it was the cover system saving my butt. I'll roll out a sorc or sage this afternoon and see what happens and get back to you. seems the cover system is the only reason gunslingers don't die in seconds. I unknowingly let a mob or 2 get around the cover, and I died before I figured out what happened Link to comment Share on other sites More sharing options...
bobmcbo Posted July 30, 2012 Author Share Posted July 30, 2012 Altered slightly. Funny because it's true. Cooldowns and talents rule the world. Armour type is woefully overrated. I think they yes, they can take more damage than those with light armor, but they get hit WAY more often Link to comment Share on other sites More sharing options...
Tenacity Posted July 31, 2012 Share Posted July 31, 2012 The difference between light and medium armor is only along the lines of 5-8% damage reduction, which only applies to conventional damage types (energy and kinetic). A large portion of abilities in the game which dont rely directly on a weapon deal elemental or internal damage, which completely bypasses armor. Even heavy armor classes only have 10-12% more damage reduction than light armor. What really makes tanks tougher is their tanking stance which typically gives a 60%+ bonus to armor, bumping that amount up to 40-50% overall damage reduction as opposed to 20-30%. Link to comment Share on other sites More sharing options...
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