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augments aim vs power test


Kissakias

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I make this test….

I remove all the gear from my char….

I buy 2 same boots without stats. In 1 I add one augment with (13 aim, 8 endurance) in the second (13 Power, 8 endurance).

The results

ability base / elem / 13 Aim / 13 Power

High impact bolt 908-1114 / 913-1119 / 908-1114

Incendiary round 196-261 / 774 elem / 198-262 778elem / 196-261 / 774elem

Explosive surge 500-509 / 67-73 kinet / 503-512 67-73kinet / 500-509

 

Ranged / 13 Aim / 13 Power

Damage (primary) 62-66 / 65-69 / 62-66

Damage (Bonus) 61% / 63.6% / 61%

Accuracy 0% / 0% / 0%

Critical Chance 10.36% / 10.46%/ 10.36%

Critical multi 58.68% / 58.68%/ 58.68%

 

from that test (as u can see) power is useless or broken

do i miss anything?

 

edit:: too bad when i hit ''save'' this thread, all the board stats with colums between them, they gone

Edited by Kissakias
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Strangely enough, power affects the "damage bonus" and "healing bonus" entries on my client... perhaps you have some exotic client?

 

Skills tooltips were broken at release, I don't know if they have been 100% fixed, but my limited experience tends to prove they're still off (it shouldn't be possible to heal for 5600 a quick scan considering the tooltip and crit% bonus).

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It seems like you're missing something in your test: how much total Aim do you have?

 

The big difference is that Aim adds to damage/healing and Crit, and Power adds slightly more to damage/healing but not Crit.

 

From what I've read, there's a soft cap on Crit where it falls off in translating into damage. I've read it's 1600ish of the main stat and 35%ish crit but I have no solid numbers to go by.

 

The rule of thumb that seems to work well is to use Power Augments in Rakata or better gear, and main stat in lesser gear.

Edited by Daefaroth
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