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Jawstheshark

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Everything posted by Jawstheshark

  1. BW try again. Was trying to get some CC for my kid's account, and have been having issues with this. No email getting sent for over 30 minutes now. I have zero issue with the security feature, but as a requisite, it HAS TO SEND THE EMAIL right away.
  2. Inferno debuff icon - does not register on correct people. Sometimes people without it, get the effect under them and sometimes people with it get no effect under them. Slam from teleport - Hits people when the boss did not move at all Thundering blast - Sometimes applies to people 180 degrees from his front and 20 yards away When active tank crosses from one square to another, boss drops threat (this may be intended?) Simplification - 2nd tank Taunt during cast, 2nd taunt immediately after cast, original tank using threat drop, and still he sometimes A: goes after a dps who hits him, B: follows the tank that received simplification When you finally manage to kill him, his Achievement does not trigger.
  3. I am all cool with single use dropping as 'added' items in the cartel pack. Re-Usable versions should be obtainable or craftable. Even if the price is a few hundred CC, I would pay it.
  4. Myself, and many of my peers, were hoping to get free roam space zones to fly in akin to JTL from SWG. This thread seems to be just be a different flavor of pvp. Nice sure, but not what many were looking for
  5. Another question, is this "expansion" the SSSP? If so, even more disappointed.
  6. Sad Panda.... I do hope you guys are planning to do more than that with Space.
  7. I never said the gap was huge, but it is there. For encounters with constant pounding, yes PT is not as spiky, I agree. But for encounters where you have to endure occasional huge events, that you use a CD for, Jugg is better almost every time. I have not spent the time to run all the math, nor have I consumed every tanking post out there. Just going by reading talents/abilities, and first hand experience with who lives through a boss better. From the post right above this one in the spoler box: Conclusion: 1) Sins fall behind in the initial self heal department (other 2 tanks balanced here). 2) Juggs are far ahead in the long duration cooldowns that work against Force/Tech damage (other 2 tanks balanced here). 3) Powertechs don’t have the “I win button” that has been a long time feature of Sin tanking and was handed to Juggs in 2.0. Very good compare info the spoiler box in that post.
  8. [quote=FeralPug;6605171summed up as: 1. AP's top tier talent should hit harder, Prototype Cylinder for HEGC is a very weak talent, FT is dodgy. 2. Shield lacks the utility, control and strong cooldowns of a Juggy. 3. Pyro relies too much on DoTs, has a weak 31 point talent and lacks strong defensive CD. I primarily tank, and primarily do so in PVE encounters. So I will provide my sentiment towards #2 My operations peer is a Jugg tank. Right now there are only two scenarios where it is in our groups best interest to have me tank the baddies instead of him: -- Encounters with mechanics that the ability to keep up decent threat at range is beneficial. (There are not many of these) -- AOE dog piles There is only one ability of mine that my peer would like, and that is Grapple. (Which is one of my favorites) Two tank areas come into mind as needing attention upon looking at the mitigation mechanics: -- The DR and point allotment of SR + AR on gear and bonuses from talents do not scale nearly as well as Defense as tanks get better gear -- PT is in need of an additional mitigation 'happy' button, or a big rework of an existing ability. The summation to what PTs get in their toolbox compared to Juggs is not even a competition. Suggestions: -- The Heat Screen buff needs to be for both SR and AR -- Coolant needs to allow Kolto Overload to trigger at any health percent below 100 -- Give us a talent that adds a reflective potential to our Energy Shield ability Hope that helps you craft your question.
  9. Do not see a delete option. Move along
  10. I have had many occasions where the benefit of the three points to get the 3% endurance from "Integrated Cardio Package" talent has saved my life. But, I am a tank who primarily does PVE content. So the roughly 1200 extra health I receive from the talent is welcome and it is not uncommon to see my health drop into this range from time to time when working a new encounter. That being said, the general state of mitigation cooldowns compared to the other tank classes is in need of some Dev love as far as I am concerned.
  11. Commands still do not yield the desired function. They do not give errors, and 'act' like they work. Almost like they are shell methods with no guts.
  12. Yeah tooltip needs re-worded and, as a talent in the 25-30 range it is not what I consider very useful. Especially when compared to some of the happy buttons the other flavors of tank receive.
  13. My .02 at this time would be to request the tank side and DPS side get equal shares of time, attention, etc.
  14. I would say my biggest desire is around emotes that have your character talk and animate. Given the added work for such things, I am cool with them being CM items After that, would be the ability to create and save custom chat-text only emotes for myself.
  15. My operations group has known about this bug for a while. Basically when one/more players die during the encounter, then the person who is going to revive them releases and re-enteres the zone. When they arrive where the corpses are they will not be able to see the corpses. If the player who is the corpse, does /follow on the alive player, the corpse will appear. This bug has been around since Eternity Vault was current content.
  16. personally I firmly believe this ability needs a cool down. Multiple PVP maps this single ability from a single class means the difference between win and loss. That is not 'balance' in my book.
  17. Really... This has been an ongoing intermittant problem since launch and I know 100% that there have been in game bug reports on it. wow.. The time I can remember it... How far into the ride were you? - Just within sight of the target sandcrawler What time was it? (So we can look into things like how many instances of Tatooine there were, etc.) 5pm or so, one What were you doing at the time? (Were you using emotes, holostatues, Toys, attempting to Duel, etc?) standing How many others were with you on the ride? 4 or 5 Were you in a group? No Were you in a queue for Group Finder or a Warzone? No The balloon de-spawned and dropped everyone to the ground. By the time I got back to the start, I had to wait for it to make a full circuit again to get on.
  18. Ok, then the various guide sites have the Roar thing all wrong as it applies to the shields. As for invisible objects. Was up on the ring, beat up the guys and went to run to the next group who were spawning in the area next to where I was, and 3 or 4 times as I was walking I got stuck on something and had to jump and move around in odd directions to get off the invisible whatever I was hung up on.
  19. This encounter really needs to be looked at. He does not always channel roar after his knock up ability. His roar, even when close to the snipers, does not always clear their shields. Snipers and demo' NPCs give LOS issues like crazy. The upper ring around the area is littered with invisible objects that block movement around. I seriously wonder how much you test encounters, and fix the reported bugs, before you release them.
  20. My wife and I see peeps with speedhack and folks that can clip all the time on corellia in the chests area. Ticket after ticket that by all appearances seem to be ignored.
  21. Hello Everybody! We are still here and going strong. Working our way through the new content. Currently we are working on the new lvl55 8man operation hard modes. Our goal is still to get to the point of running 16 man operations. We are closer to that goal, but still need more talented folks to join our ranks. DoA is a casual group of like minded adventurers that are committed to progressing in operations in SWTOR. We do not strive to be any sort of 'server first' group, but we do try to clear all the available encounters/modes and be geared up before new content comes out.
  22. I am seeing the same things as the OP Pre 2.0.1 got some, but not many. Since gotten Zero Thermal regs. for many many mission send outs. There is still something broken.
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