Cybermeister Posted July 5, 2012 Share Posted July 5, 2012 (edited) Just an idea that it would make the planets seem less static would be for the 'front lines' of npcs to move back and forth instead of being static (known positions) all the time. Whilst the (lack of) accuracy of troopers is legendary, it is a little silly that the two sides blast away at each other for hours and never hit anyone (at least until a PC comes along). The opposing groups should (left to their own devices) kill or be killed by the opposing group, advance to a new position and repeat - or be pushed back / killed. On PvP servers you could either make the advances / retreats (up to a point) related to the relative performance of PvP win / loss on the planet... on PvE servers maybe just relative to the proportions on PCs from each faction actively completing missions on the planet. Obviously there should be limits to the amount of ground that the mobs from either faction could 'hold' before reinforcement mobs of the opposing faction pushed them back again, but at least it would mean that some (unimportant) areas of the zone are changing hands from time to time. Edited July 5, 2012 by Cybermeister Link to comment Share on other sites More sharing options...
phill-fry Posted July 5, 2012 Share Posted July 5, 2012 what would be even better is if a shuttle came with reinforcements when one side had like one person left so that the battles could keep going on without them being the same 10 NPCs for 3 hours :L Link to comment Share on other sites More sharing options...
Benets Posted July 6, 2012 Share Posted July 6, 2012 Nice it increase the feeling of a living world. But still need some things like random events, and changable world. My ideas: Denova (Rep vs. Imp PvP planet) World Pvp My Ilum Map Guild's Quests/Story Missions with different paths and endings Patch 1.x Guilds Guild HQs Link to comment Share on other sites More sharing options...
Recommended Posts