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Dynamic Front Lines on Ilum (and other planets)


Cybermeister

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Just an idea that it would make the planets seem less static would be for the 'front lines' of npcs to move back and forth instead of being static (known positions) all the time. Whilst the (lack of) accuracy of troopers is legendary, it is a little silly that the two sides blast away at each other for hours and never hit anyone (at least until a PC comes along). The opposing groups should (left to their own devices) kill or be killed by the opposing group, advance to a new position and repeat - or be pushed back / killed.

 

On PvP servers you could either make the advances / retreats (up to a point) related to the relative performance of PvP win / loss on the planet... on PvE servers maybe just relative to the proportions on PCs from each faction actively completing missions on the planet. Obviously there should be limits to the amount of ground that the mobs from either faction could 'hold' before reinforcement mobs of the opposing faction pushed them back again, but at least it would mean that some (unimportant) areas of the zone are changing hands from time to time.

Edited by Cybermeister
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