oaceen Posted July 8, 2012 Share Posted July 8, 2012 (edited) You say there's a point worth muttering about. I say I'm not delusional. Don't take big fixes and "nerfs" personally. Just get over it and work with what it is. the point he was talking about was the stacking armor debuff that was fixed with 1.3, not anything to do with commandos specifically. any arguments made about commando buffs, nerfs, how they do or don't matter.... don't matter. i'm not saying you are delusional, just that... you completely missed the point of his post. Edited July 8, 2012 by oaceen Link to comment Share on other sites More sharing options...
Capt_Beers Posted July 10, 2012 Share Posted July 10, 2012 For that matter how sure are we that it's not working? I know for a fact that I've hit over 3k crits on FA on Operations bosses, yet normal hits seem to top out in the mid 1600s. Now if deadly cannon wasn't working I would only be getting my normal 75% crit multiplier which would put my regular hits well into the 1700s. That's all subjective though and going off memory that's a few days old so yeah it needs more testing, but still. Could they have ninja fixed it? Seems like this is a pretty good indication that it wasn't working Commando Gunnery Deadly Cannon: Full Auto now correctly benefits from this skill's critical damage bonus. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted July 11, 2012 Share Posted July 11, 2012 Seems like this is a pretty good indication that it wasn't working Noted that on the top of page 2 when they announced that they were looking into it but thanks for playing =P Full Auto is pretty sick now. Link to comment Share on other sites More sharing options...
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