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Don't let 1.3 full you commandos. We are still 25% nerfed from 1.2.


Dayrun

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You say there's a point worth muttering about.

 

I say I'm not delusional.

 

Don't take big fixes and "nerfs" personally. Just get over it and work with what it is.

 

the point he was talking about was the stacking armor debuff that was fixed with 1.3, not anything to do with commandos specifically. any arguments made about commando buffs, nerfs, how they do or don't matter.... don't matter.

 

i'm not saying you are delusional, just that... you completely missed the point of his post.

Edited by oaceen
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For that matter how sure are we that it's not working?

 

I know for a fact that I've hit over 3k crits on FA on Operations bosses, yet normal hits seem to top out in the mid 1600s. Now if deadly cannon wasn't working I would only be getting my normal 75% crit multiplier which would put my regular hits well into the 1700s.

 

That's all subjective though and going off memory that's a few days old so yeah it needs more testing, but still. Could they have ninja fixed it?

 

Seems like this is a pretty good indication that it wasn't working

 

Commando

Gunnery

Deadly Cannon: Full Auto now correctly benefits from this skill's critical damage bonus.

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