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Vanguard Tank PVP Builds


Supamak

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I have just started using ironfist after being assault hybrid for leveling.

 

Whilst I would say my survivablilty is pretty short if im trying to hold a couple of em at bay but the funny thing is that the guard wins medals, my damage wins medals, kills wins medals, defending points wins medals, attacking points win medals.

 

If i don't get 10 medals in every WZ then I think its because of the team not my build. So maybe the above poster is looking at things from a pre 1.3 point of view but I would say that "ironfist" is working for me.

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I used to run "Iron Fist" before 1.3 and after not only do I die faster but I have a fraction of the damage I use to put out. While yes I get close to 10+ medals, those are all either from dropping the group taunts or defense. The spec really doesn't work the way it used to. Now I'm a very casual PVPer so yes I may need to L2P as it were, but still. When I can't kill anyone or even make a dent so someone else to kill them while defending my healer, something is wrong. I know a tank isn't supposed to do damage, just annoy the crap out of people and defend turrets, healers, whatever.. but if I can't do any damage while defending.. the hybrid spec is bust. I'm still looking for a good replacement spec, and I'm working with a modified shield spec but haven't got the kinks out yet. if IF still works for you then fantastic.
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I'm going to preface this by saying something really important about PvP tanking. I see lots of PvP tanks that play wrong, so you need to hear this if you're considering it.

 

Your job is not to kill the enemy. That's what damage dealers are for. If you want to be able to take down enemy players, play a DPS (Assault/Tactics). A VG Tank can do well in a 1v1, but it takes a while to kill anything. However, if the enemy is getting heals of any sort, you'll have no chance of taking them down. If you go shield spec, but then spend your time pretending to be a DPS, you're just weighing your team down. Yeah, you won't die very often (you're easy to heal), but you aren't helping your team nearly as much as an actual tank or a DPS player.

 

A good PvP tank's focus is on defending your allies. We have tons of tools for doing this. Your primary tools are guard and taunt. Either use guard on your healer or the current focus target, and taunt whenever anyone targets your healer. However, those are far from our only tools. We also have strong debuffs and lots of CCs. Use your CC frequently, and you can really trip up people attacking vulnerable allies. In between using your defensive abilities, focus on AoE damage. Shield Spec has weak single-target damage, but we can put out a large amount of AoE pressure. You won't get many kills with this, but you'll really support your team by sapping enemy heals.

 

 

 

Now, here's a solid PvP tank build (it's what I use): 31/8/2. You'll notice that I get most of the shield upgrades. Most people will tell you that shields are nearly worthless in PvP. However, these are the same people that whine about how OP Snipers and Marauders are. With some decent shield upgrades, you get a massive defensive boost against Snipers, Marauders and Juggernauts, with a lesser bonus against Assassins, Operatives, Mercenaries and Powertechs. Also, this spec works great for PvE. It's only two points away from a full PvE spec (Defensive Measures to Ceramic Plating).

 

For gearing, click the link in my signature and click on the "Wish List" tab. My current gear is pretty bad (I got a lot of DPS gear before I became a tank), but my Wish List is pretty good. Basically, you want to build for really high endurance, as that's our most powerful PvP defensive upgrade. Get a little shield/absorb, but don't stack it extensively. I aimed for 25% crit, and then stacked power and surge. It's really not worth getting accuracy, in my opinion.

Edited by Philosomanic
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  • 2 weeks later...

Going to switch to the 31/8/2 and give it a go. I was running a slight variation of IF as i liked riot strike for soloing stuff (PVE) for the interupt but I guess I am past that now with the gear that I have and the other cc/interupts available to me.

 

My biggest problem atm is all the stuns the Imps are using, in particular the chain stunning. Any tips around them would be appreciated.

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This is what I've been using. Based off pure survivability. 31/7/3.

 

http://www.torhead.com/skill-calc#8010cZGMGrdorohRZMcb.2

 

I'm also running pure Supercommando, and just stack Reflex augments so I can hit harder. I have no problem putting up big dps and protect numbers. Best game in 1.3 so far was on Void Star with +300k dmg and +200k protects. :)

 

Also would like to add that I'm no where close to a full WH set.

Edited by HeavensTerror
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