cupbowlplate Posted June 20, 2012 Share Posted June 20, 2012 (edited) The Supercommando armor bonus for 4 pieces is +2% defense rating to mele, range, tech, and force. 2 bonus for 2 pieces is just a few seconds off cooldown for 2 abilities which isnt even that great. Replacing the Purple rakata gear with augmented gear would give an additional 60 endurance and 90 aim. Thats a ton of extra stats, so how important is defense rating anyway? Has anyone done this? Edited June 20, 2012 by cupbowlplate Link to comment Share on other sites More sharing options...
ATango Posted June 20, 2012 Share Posted June 20, 2012 I think defense adds to the chance to parry and deflect. The exact level of priority I'm not sure but I think it's still up to the user. Are you having threat generation problems? Then go with the extra aim. Otherwise keep the mitigation for your healers. For PvP Aim and Endurance for sure. Link to comment Share on other sites More sharing options...
jackalblue Posted June 20, 2012 Share Posted June 20, 2012 I agree with ATango, I can't think of a situation where +2 defense outweighs all that extra firepower and endurance, unless maybe you're already at the cap for Aim. Link to comment Share on other sites More sharing options...
respwn Posted June 20, 2012 Share Posted June 20, 2012 1. What is the cap for aim? 2. with 1.3 all gear will be augmentable. Would it be better to add power for a DPS boost or mitigation for survivability? I ask because in EC Hard Mode the enrage timers are tight so every bit of DPS helps right? Link to comment Share on other sites More sharing options...
Rishathra Posted June 27, 2012 Share Posted June 27, 2012 I'm not familiar with that armor set, but you can always add an augment slot to it. Link to comment Share on other sites More sharing options...
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