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More characters than actually exist on destination (preventing transfer)?


AsyncThink

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While transferring between source and destination servers, has anyone else encountered the following scenario?

 

- Eight characters total to move from source server (here, Nadd's Sarcophagus)

- Server selection list indicates one more character on the destination server than you actually have moved or otherwise created

- Unable to move the last character from the source because the destination is perceived as full

 

Restarting the client has not helped refresh this list. :(

 

If you've run into this snafu, were you able to work around it, and if so, how? Have checked the FAQ, etc. and haven't come up with anything yet.

 

Many thanks in advance for your feedback.

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