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shield overcharge


peterjohndevries

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really confused by relic that procs a 405 boost to shield for 6s every 20. Why would it proc according to the combat logs if there is no subsequent absorbtion in the log? Why would the shield activate or be considred active if there is no valid attack it CAN shield?

 

of course I could just assume that I didn't absorb a single hit with 55% chance of absorbtion :-(

 

and on that note...why do the logs show a hit of 103 (for instance) and an absorption of 103 if my shield should only be absorbing 30% - is it off the base amount before any other reductions ?

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This game may have stat caps, certain stats that can only be raised to a certain point, therefore, once capped, you try to focus more on stacking other stats necessary, because any excess you have of the capped stats is just wasted, though I don't know the details of this game yet, i am not up there, just going from past MMO experience. I always hated stat caps, should be able to stack stats as high as available gear allows.
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