lpsmash Posted June 2, 2012 Share Posted June 2, 2012 (edited) I wasn't arguing with you, I was simply correcting your claims of those abilities not abiding by the GCD when they are actually part of the GCD. I could really care less about your other QQ's in a pvp system designed around teamwork and not 1v1. If you want to continue to QQ then at least know what you are talking about. The parenthesis was completing the idea of the free (as in no ressources and off GCD), which only applies to kick. The others aren't free because they have some kind of opportunity cost and are on the GCD. Also, if you saw QQ in my posts, you're more of a clown than I gave you credit for. ok then make leap stun the target instead which shouldnt be effected by resolve Unnecessary, since the point of having a disrupting (that disrupts movement, at least) property in force leap is to negate the lag. Otherwise, you would jump and the target could be 5 meters away already, much like Obliterate could do. However, there is already a 2 seconds root on leap and they added a 1 sec root on Obliterate. That would make the stun redundant with the root and would serve to interrupt uninterruptable abilities and deny melee of 1 attack, which would make it very powerful (especially if off the resolve bar). Edited June 2, 2012 by lpsmash Link to comment Share on other sites More sharing options...
blackdots Posted June 2, 2012 Author Share Posted June 2, 2012 One problem is that players who would never dream of interrupting get to interrupt you, helps make the class idiotproof. Right. And as I said: the addition of the interrupt just seems like an over-the-top gratuity. Link to comment Share on other sites More sharing options...
MimicUnleashed Posted June 3, 2012 Share Posted June 3, 2012 Right. And as I said: the addition of the interrupt just seems like an over-the-top gratuity. That's your issue. Balance. The interrupt on a charge 1 time out of 15 seconds (Non Watchmen) that only lasts the GCD is equal to the capacity of 1 stun per minute. A skill only the tanking trees have. In fact their force leap stuns, they don't channel choke, and they can stun AFTER leaping to, pushing, re-leaping to, and then doing about a damage rotation. If you removed the baseline interrupt Knights/Warriors would get a stun to compensate. Not for PvP, but for PvE, and this game doesn't separate it's skills. So the old adage of being careful what you wish for applies here. Link to comment Share on other sites More sharing options...
Achyllis Posted June 3, 2012 Share Posted June 3, 2012 Ahem! Mara/Sent is Star Warsy and iconic. They will not be nerfed! Now go roll a Sent/Mara and pay me an additional $15 per month to level him/her up. Link to comment Share on other sites More sharing options...
Crawelc Posted June 3, 2012 Share Posted June 3, 2012 OOOOH the STS tears here are scrumptious. Where did the bad Sent touch you? Show me on the doll. Love you guys good games tonight. Link to comment Share on other sites More sharing options...
Achyllis Posted June 3, 2012 Share Posted June 3, 2012 OOOOH the STS tears here are scrumptious. Where did the bad Sent touch you? Show me on the doll. Love you guys good games tonight. Right around the 400k unsubs (so far) button it appears. Link to comment Share on other sites More sharing options...
Crawelc Posted June 3, 2012 Share Posted June 3, 2012 (edited) That would be the spot haha, all though you gotta give half that number to the teams of stunlocking operatives to be fair. Edited June 3, 2012 by Crawelc Link to comment Share on other sites More sharing options...
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