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New PVP Warzone: Base Assault


ProfessorWalsh

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Okay, apparently it is late at night, I can't sleep, and my brain is filling with ideas.

 

Thus BioWare... You profit.

 

Here is an idea for a new PVP Warzone that I think people would love.

 

It is called: "Base Assault" and it is completely different from any Warzone you already have.

 

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The Map Layout:

 

The layout is basically a moderate sized circle. In the center of the circle is a Fortress. The Fortress has one primary entry point. This entry point is held firm by two blast doors. These doors must be taken down if enemies are to get in. The Fortress falls when both doors are down and a computer (located at the heart of the base) is interacted with by someone on the opposing side.

 

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Special features:

Each team, and each AC, will have different special abilities in this Warzone. These will be determined by if they are on the attack or on the defense.

 

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Attackers:

On the outside there are 3 "Weapon Platforms" that classes can use. These platforms allow classes to deploy "siege weaponry" by interacting with them. Depending on the class each AC will deploy different siege weaponry. The two doors can also be interacted with in different ways by different classes. The "Weapon Platforms" are outside of normal range from the fortress walls, this is good because a successful non-AoE non-Defense Platform based attack on the operator knocks them off of the platform and forces them to re-arm their device.

 

Platform Abilities:

 

Jedi Guardian/Sith Juggernaut:

These classes can deploy a Large Shield Generator. This is a device that creates a damage reducing field for all attackers in range. This field doesn't help against melee attacks but also doesn't extend to the Fortress doors. This defensive measure mostly helps ranged attackers and helps to defend against defensive Base Weaponry (see later in this article.).

 

Trooper Vanguard/Bounty Hunter PowerTech

These classes can deploy a Mortar Pod. This device can launch a volley of AoE fire over the defending wall. This AoE attack can damage defenders who are otherwise safe on their side of the defense wall. This weapon can, of course, also be aimed at the attackers who are outside of the walls as well. This weapon fires moderately quickly.

 

Smuggler: Scoundrel/Imperial Agent: Operative

These classes can deploy a Portable Bacta Vaporizer. This device creates a "cloud" of bacta vapor which allows any who stand in it to regain health over time so long as they remain inside of the vapor cloud.

 

Jedi Sage/Sith Sorcerer

Not content to use conventional weapons these classes deploy special Force Using weapons. For the Sage a device which resembles a canon. It contains a long tube containing a heavy iron projectile. The Sage uses a telekinetic focus to launch the projectile out at blazing speeds causing high single target damage that is very good at damaging doors as well as dealing heavy damage to defenders who leave the protective fortress walls. This weapon fires very slowly as it takes a while to reload.

 

The Sorcerer, not to be outdone, also brings his (or her) own canon to the game. Their canon has two large metal rods that make up the barrel. Inside is a metal projectile. The Sorcerer sends a powerful blast of Force Lightning through the rods which generates a powerful electromagnetic field which shoots the projectile out at amazing speeds causing high single target damage that is very good at damaging doors as well as dealing heavy damage to defenders who leave the protective fortress walls. This weapon fires very slowly as it takes a while to recharge.

 

Smuggler: Gunslinger/Agent: Sniper

These classes can deploy an Anti-Personnel Emplacement. This rapid fire weapon is useless against doors but great against people. Designed to handle forces that leave the Fortress to defend it these emplacements can put the serious hurt on their enemies and help protect their fellow Weapon Platform operators. This weapon fires very quickly.

 

Trooper: Commando/Bounty Hunter: Mercenary

These classes can deploy a Stealth Field Disruptor. This device creates a field which disengages stealth field generators and even disables a Force User's ability to cloud minds and appear invisible. Anyone caught in range when a pulse goes off is revealed and their stealth and vanish abilities are placed on a 10 second cooldown.

 

Jedi Shadow/Sith Assassin

These classes cannot deploy weapon platform devices. (See: Doors and Fortress Interaction.)

 

Jedi Sentinel/Sith Marauder

These classes cannot deploy weapon platform devices. (See: Doors and Fortress Interaction.)

 

Doors and Fortress Interaction

 

Jedi Shadow/Sith Assassin

These classes can use special "climb points" on the Fortress Walls to bypass them completely. It is theoretically possible for one of these sneaky classes to stealth their way past defenders and reach the capture point. Defenders had best be on their toes. (See notes section for more information.)

 

Jedi Sentinel/Sith Marauder

These classes can interact with the doors in a unique way. By "interacting" with the doors these classes plunge their dual lightsabers into the door and begin doing extreme damage to them. If not stopped by defenders attacking them directly with non-AoE attacks (and interrupting them) these classes can take the blast doors down in a fraction of the time it would take other classes.

 

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Defenders:

The Defenders have 3 "Defensive Platforms" that they can use on the inside of the fortress to help repel the attackers. These platforms allow classes to deploy "defensive weaponry" by interacting with them. Depending on the class each AC will deploy different defensive weaponry. The two doors can also be interacted with in different ways by different classes. The "Defensive Platforms" are located inside the Fortress Walls. A successful non-AoE non-Weapon Platform based attack on the operator knocks them off of the platform and forces them to re-arm their device.

 

Jedi Guardian/Sith Juggernaut

These classes cannot deploy defensive weaponry. (See Doors and Fortress Interaction.)

 

Vanguard/Powertech

These classes can deploy powerful Shock Bomb Launchers. Shock Bomb Launchers fire ground target AoE bombs which can strike enemies near the door of the Fortress. These AoE bombs cause DoT damage to all in their burst radius for 3 seconds. This weapon fires at a moderate speed.

 

Scoundrel/Operative

These classes can deploy a Portable Bacta Vaporizer. This device creates a "cloud" of bacta vapor which allows any who stand in it to regain health over time so long as they remain inside of the vapor cloud. The vapor cloud forms near the door and helps defenders who are on foot outside of the walls defending the doors.

 

Smuggler: Gunslinger/Agent: Sniper

These classes can deploy an Anti-Personnel Rifle Pods. This slow firing weapon is great against people. Designed to handle forces at extreme ranges these emplacements can put the serious hurt on their enemies. They can deal heavy damage to single targets and are usually used to take out support personnel such as Healers who are near the rear of the enemy lines. Anyone struck by a round from one of these pods cannot be healed for 10 seconds.

 

Trooper: Commando/Bounty Hunter: Mercenary

These classes can deploy a Stealth Field Disruptor. This device creates a field which disengages stealth field generators and even disables a Force User's ability to cloud minds and appear invisible. Anyone caught in range when a pulse goes off is revealed and their stealth and vanish abilities are placed on a 10 second cooldown.

 

Jedi Sage/Sith Sorcerer

These classes can deploy a special Force Technique rather than a device. They can perform a "Force Pressure Blast" technique that deals light damage to anyone within a vicinity of the doors but much more importantly blows enemies away from the door, stunning them for a few seconds. This technique is very slow and takes time to recharge.

 

Jedi Shadow/Sith Assassin

Using a technique created by the Aiing Tii Monks these Force Users can create a small platform that sends themselves and anyone else standing on the platforms to a position behind enemy lines. This allows the Assassins and Shadows to lead commando raids against enemy Weapon Platform operators or simply to attack their foes from behind.

 

Jedi Sentinels/Sith Marauders

These classes cannot deploy defensive weaponry. (See Doors and Fortress Interaction.)

 

Doors and Fortress Interaction:

 

Jedi Guardian/Sith Juggernaut

These classes can interact with the doors to fortify them. In essence repairing them. This slows the rate at which enemies can breach the walls.

 

Jedi Sentinel/Sith Marauder

These classes may interact with a special "box" located on the defensive wall. Doing so grants them a buff which gives them 10 seconds of complete immunity to snares, mezzes, roots, and stuns. This is presumably so that they can leap from the wall of the fortress and engage enemies who are in melee near the door unstoppable for a few seconds.

 

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Notes:

The capture point has a "stealth detection radius" and in order to be captured must be interacted with for 3 seconds. Any stealther who gets within the radius (thus only a couple seconds away from being able to interact with the capture point) of the capture point is kicked out of stealth and an alarm goes off alerting defenders of an intruder. This doesn't make stealth captures impossible, but it does make them difficult.

 

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That is my idea... Enjoy.

Edited by ProfessorWalsh
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