dcgregorya Posted June 1, 2012 Share Posted June 1, 2012 its gear > class/comp > skill. Proof: Play a maruder in recruit gear vs anyone in BM gear. When everyone is geared it becomes: class/comp > skill Skill is much more important than class comp. I find that the biggest reason why people lose is not understanding the mechanics of the other class. You're given stuns, snares, roots, knockbacks or whatever your class has utility wise in order to prevent the enemy from applying full damage to you. The only thing I could see being changed with sentinels is being able to pop guarded by the force and then a reusable medpack while immune to incoming fire or get healed while immune. Camo and GBTF should apply a 100% healing debuff for their duration. It's kind of implied that if you don't run away while they're up you should die. Link to comment Share on other sites More sharing options...
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