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Sorcerer changes


TwitchWINs

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Meh all i can say is Lightning is in a pretty bad state atm for pvp but still very viable when played right as i have said many times madness is better spec but not fun at all and i can be just as effective as lightning then madness :p what i would like to se is

Corruption new talent being

"Static Overload"(Your connection to the force overloads, granting 245% effectiveness to your next static barrier)

Madness talent change<2-3min CD>

"Creeping terror" ( Paralyzes the target in fear, immobilizing it for 2 seconds and dealing

854 internal damage over 18 seconds. In addition, if the Creeping Terror is dispelled it will cause (X) damage to the dispeller and/or silence them for (2-4) sec.

Lightning talent change

switch Polarity shift/Thundering blast in the talent tree

"Polarity shift" (Your connection to the force shifts, granting 20% alacrity for 10 seconds and making the next cast within 10 seconds instant)

These changes would NOT effect pve in a negative way and would also not overscale in pve/pvp, what it would accomplish would be to make madness slightly more efficient in the way of people not being to dispel dots making you not waste 100+ force to put new dots every 5 sec also making corruption a more viable healer in pvp and making lightning slightly more mobile in pve/pvp

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I would prefer that Polarity Shift make you immune to interrupts for the duration (instead of your instant cast thing).

 

I don't think it would make healers OP since Polarity Shift is 21 points deep into Lightning, meaning they'd have to give up Innervate to get it.

Edited by pureeffinmetal
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Why not just remove the RNG from the build? Allow the player to use what he wants, when he wants but have CD's to balance it out?

 

I don't want to wait for procs to do:

 

CL+TB+Barrage, I want to do it when I want to do it but under CD's ofc.

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