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pop your cooldowns


ufarax

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if your a dps player, this means use all your high damage attacks at that time.

 

Each attack has a cooldown (CD). some of which have only a couple second CD or nothing at all. some of your bigger attacks have a CD of 1 min or more... using all these in a pretty short time will make all of your damage attacks go one right after another if timed correctly.

 

An example would be... Lets say you are trying to down a high Hitpoint boss which has an enrage timer of lets say 5 minutes. at the same time we will say that he has a window where he does something that causes him to take 300% more damage than he normally would take. In that 30 second window, you will want to pop every single CD you have to maximize your damage output in order to down the boss before the enrage timer hits wiping everyone on the team.

 

same thing goes for defensive CD's when you expect to be taking more damage than you normally would to minimize the damage you take from what ever you are fighting at the time.

Edited by haliy
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There are also the utility cooldowns that restore Energy (or whatever resource fuels your abilities), and, if you've got a Companion out, your "Heroic Moment" ability which will often refresh a long cooldown ability as well as giving you a pretty useful HoT.
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Didn't see this above sorry if missed...you may also have an ability that speeds up your attacks for a short period and you may have relics that improve power or crit chance.....Hit them with all youve got buddy, as beautifully explained in the top reply.

 

Vlad

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The cooldown you'll come across at low level as a Consular/Sorceror is a +Critical cooldown (lasts 20 seconds or two critical hits but can't be use for a minute).

At high level you get a +Alacrity ability.

Those are specific to Consulars/Sorcs, but other classes have similar.

 

These relate to all classes:

When you get to about level 20 you'll be able to buy, find or build a pair of Relics with an "on use" ability.

Also, Adrenals give you a shot in the leg that count as a cooldown too.

 

As long as you pick an Adrenal and a Relic that don't duplicate each other's effect (or your character's skills), "popping your cooldowns" will provide a massive boost, but may need to be timed on some bosses. Usually use them at the start of the fight (AFTER the tank has picked up the boss and got a couple of solid attacks in) and again as soon as possible.

 

Occasionally the boss will be resistant or immune to damage and you pop your cooldowns at a specific time (as mentioned in post 2). The final phase of the fight against Soa in Eternity Vault (YouTube it) is a classic example, he needs to have a stone pyramid dropped on his head to stun him and break his damage immunity shield.

Edited by ConzarCR
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Basically with "pop your cooldowns" people mean use the abilities that are up and has a long time to cool down. Those abilities give that extra "oomph" in specific situation.

 

Don't ever be afraid to ask in general chat. You can get pretty good advice from general (atleast on my server)

Edited by Veniras
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