Zesidil Posted April 25, 2012 Share Posted April 25, 2012 (edited) So playing with the spreadsheet, i am trying to understand the logic of the rotations and see what the limitations are "28ptpyro" [iM > RAIL > RP > FB] So i would assume that IM will be highest priority as it is in the #1 spot in the priority list, or does it not work this way? regardless it seems wrong in theory. - something like FT would be a better use of the 2GCD as it is up around 3600dmg over 2GCD for 25 heat, while IM does about 2500dmg, after that you can RS to add about 600 dmg.. for a net loss of about 500dmg over 2 seconds for the same heat cost. [RP,FB,2GCD /REPEAT, where 2gcd is FT or RSx2 and PPA is used as soon as it proc] This is the rotation i want to test in the spreadsheet. (maximizes RP and PPA Proc as they are the dps/h winners followed by flame burst and this also keeps you low on heat.. this rotation takes care of the assumptions on the spreadsheet as CGC procs are only good for 6 seconds and excluding any procs from RP or RS refreshes the CGC dot every 6 seconds. "- No procs are ever wasted (their buffs do not expire)" "- Assumes that there is always a DoT present for Rail Shot" so i swapped IM and FT as they have the same heat cost and would be used in the same situation. (with no buffs and no adrenal, just exotech stim) ==== (Default 28pt Pyro) ======= 292.38 Combustible Gas Dot 659.14 24.13% 192719 127.68 Flame Burst 1347.68 21.54% 172070 63.79 Rail Shot 2508.34 20.03% 159999 58.46 Rocket Punch 1603.47 11.74% 93735 120.04 Rapid Shots 664.59 9.99% 79778 178.29 Incendiary Missile Dot 436.55 9.74% 77831 30.04 Incendiary Missile 752 2.83% 22586 =====(swapped in FT)======= 285.82 Combustible Gas Dot 659.92 24.11% 188616 121 Flame Burst 348.62 20.86% 163178 63.54 Rail Shot 2490.27 20.22% 158234 32.96 Flame Thrower 3637.13 15.32% 119873 57.09 Rocket Punch 1597.98 11.66% 91228 92.48 Rapid Shots 662.27 7.83% 61248 === - So those are the logs (600sec @ 1000 runs which match 4000 runs averages and data) which show that IM + RS rotation is doing more damage than FT (and its not a heat issue due to RS numbers ) there is are 33 FT to match up against 30 IM + 27 RS) - IM and RS together do on average 2932 dmg - FT does on average 3600 dmg -> which leaves the 500-600dmg delta i theory crafted before * the 30 rapid shots @ 10% chance should proc CGC 3 times, but as it never falls off it only procs average dot dmg of 660dmg, the 1980dmg over 600 seconds which could explain the dmg discrepancy but there are further questions) - so here is the specific question about the spreadsheet: there is 1 more RP and 6 more FB with IM, however with the same heat cost and the same GCD usage where rotation variation come into play? it also doesn't explain where the other 3 CGC procs are coming from as well (there is a delta of 7, 1 from extra abilities, 3 from the rapid shots) - if it was heat, i would expect more RS as it is in the Above HL section of both, but there is only the 30~ expected - im sure i am missing something however i cant figure it out and it is causing FT to be used more often that it should be which impacts reported damage, perhaps the heat dissipation is different for a channeled ability which changes the rotation slightly is this the spreadsheet or in game?.. is there is enough error in lag in game to make the delta in damage (24dps) undetectable... so any ideas? lots of EDIT: for reading ease and clarification of my question and spreadsheet data. Edited April 26, 2012 by Zesidil Link to comment Share on other sites More sharing options...
Zesidil Posted April 26, 2012 Author Share Posted April 26, 2012 So it seems that IM + RS cannot be pulled off as fast as a FT on server, which then delays the RP and puts a FB up first Due to the priorities in the spreadsheet impacts the rotation causing the changes seen in the rotation. Link to comment Share on other sites More sharing options...
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