Aaoogaa Posted April 24, 2012 Share Posted April 24, 2012 It would be a good idea to actually fix the bugs...then test metrics...then actually test the classes ability to deliver the metrics in a dynamic fast paced moving environment...also known as PVP. You might have better results with class design and balance. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted April 24, 2012 Share Posted April 24, 2012 Also it would be nice if you'd address PVP issues in ways that only affect PVP. Adjusting how expertise affects things so healing isn't as buffed as damage so healers aren't unkillable? Good change. Nerf damage across the board in massive sweeping changes that are almost guaranteed to be so comprehensive that they can't be properly balanced? Bad change. Link to comment Share on other sites More sharing options...
Kushtaka Posted April 24, 2012 Share Posted April 24, 2012 Also, in the future listen to all your customers, not just the ones that play classes who hold glowing sticks. Link to comment Share on other sites More sharing options...
johnyangelo Posted April 24, 2012 Share Posted April 24, 2012 I'm sure this is very useful topic to BW. Link to comment Share on other sites More sharing options...
RainerKon Posted April 24, 2012 Share Posted April 24, 2012 Ya know guild wars actually does that. I play a beast master ranger on gw1, and my skills change when i enter a pvp area. >.> Which isn't fun when you suddenly realize you needed something else to rez your dead pet. Link to comment Share on other sites More sharing options...
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