konstan Posted April 22, 2012 Share Posted April 22, 2012 (edited) Pardon me if this has already been answered, I googled....I am leveling a Merc, currently arsenal spec. Power shot: activation 1.5s, heat 16, cooldown 15sTracer missle: activation 1.5s, heat 16, cooldown 15s, plus: more damage than PS and adds heat signature effect. Why would I keep "power shot" on my quickslot bar and ever use it? thanks in advance! Edited April 22, 2012 by konstan Link to comment Share on other sites More sharing options...
Gannar Posted April 22, 2012 Share Posted April 22, 2012 Pardon me if this has already been answered, I googled.... I am leveling a Merc, currently arsenal spec. Power shot: activation 1.5s, heat 16, cooldown 15s Tracer missle: activation 1.5s, heat 16, cooldown 15s, plus: more damage than PS and adds heat signature effect. Why would I keep "power shot" on my quickslot bar and ever use it? thanks in advance! Not sure what you're looking at bud, but neither of those abilities have a cooldown. And I agree, in most situations, TM tops PS. However, if TM gets interrupted, you'll want to have PS on your toolbar. Additionally, I believe that both are different types of damage, but I'm not exactly sure if that makes a difference. Link to comment Share on other sites More sharing options...
konstan Posted April 22, 2012 Author Share Posted April 22, 2012 you are right, no cooldown, dunno why I wrote that... Link to comment Share on other sites More sharing options...
polopopoo Posted April 23, 2012 Share Posted April 23, 2012 If arsenal, power shot is only a pvp talent. You will get alot of people waiting to interupt so sneak in some fusion misslies and power shots, usually one will be interupted and you can spam tracer and make their blood boil. Link to comment Share on other sites More sharing options...
RubberTree Posted April 23, 2012 Share Posted April 23, 2012 If you get barrage later in the game you can unload if you get a sucessful powershot and it will not get interupted. Link to comment Share on other sites More sharing options...
TempestasSilva Posted April 25, 2012 Share Posted April 25, 2012 If arsenal, power shot is only a pvp talent. You will get alot of people waiting to interupt so sneak in some fusion misslies and power shots, usually one will be interupted and you can spam tracer and make their blood boil. This is correct. Link to comment Share on other sites More sharing options...
Yazule Posted April 25, 2012 Share Posted April 25, 2012 If you get barrage later in the game you can unload if you get a sucessful powershot and it will not get interupted. Am i missing something? Link to comment Share on other sites More sharing options...
Hutt Posted April 25, 2012 Share Posted April 25, 2012 Power shot after unload, it has a chance to reduce cool down and be able to open unload again (handy in pve/ ops)... But you have so many tools, it is kind of irrelevant. It's too bad power shot is an awesome animation. Link to comment Share on other sites More sharing options...
Grimkor Posted April 27, 2012 Share Posted April 27, 2012 Barrage also procs off of tracer missile, same percent chance and everything Power Shot is for leveling Pre-Tracer Missile... and Bodyguard Merc DPS (In combination with SCG) Link to comment Share on other sites More sharing options...
Drakata Posted April 27, 2012 Share Posted April 27, 2012 (edited) Yah its, well in pve, only used by heal spec mercs as we dont get tracer missle or by low lvl merc who havnt unlocked tracer yet. Like they said in pvp its good for having if you get interupted on tracer but in pve thats a pretty much non factor. Edited April 27, 2012 by Drakata Link to comment Share on other sites More sharing options...
Azrienov Posted April 27, 2012 Share Posted April 27, 2012 Not sure what you're looking at bud, but neither of those abilities have a cooldown. And I agree, in most situations, TM tops PS. However, if TM gets interrupted, you'll want to have PS on your toolbar. Additionally, I believe that both are different types of damage, but I'm not exactly sure if that makes a difference. Makes a huge difference actually. Power shot can be shielded. TM cannot be. The only reason PS should be on your bar is to feint with it and draw out an interrupt, and then right back to TMs. Link to comment Share on other sites More sharing options...
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