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To make the 'game' fun again...


Ashenaga

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First off I do very much enjoy Swtor. The fully voiced and dark light side choices are brilliant. I am now a PvP'er at heart and really have no interest anymore in PvE boss grinding after playing the game that shall not be named. My concerns lay squarely in the dumbing down of the game as well as the dumbing down if many players.

 

- Grind for gear concept

This is redundant and in essence the system needs a drastic overhaul, not more DAILY quests and WEEKLY quests, seriously if I was the lead developer of an MMO and the let's do Daily quests idea was brought up by a staff member I would fire them. I can not think of anything more tedious.

With the patch 1.2 now having such a drastic effect on PvP it means that PvP which at it's core was a skill orientated environment is now a grind for gear environment. I'm all for working towards a goal but honestly the level that gear matters in PvP now is astounding. If you think this system is preferred then spare me the rederick and go look at EVE Online, this is a time invested equates to gear available game. It's player base is tiny and new players stand no chance. The system is redundant, remove and replace it.

 

- Crafting

Why is crafting fluff? Player run economies make a game invaluably stronger, do not provide any endgame loot rather endgame quality materials and craftables. Sure this is done now but not to the extent it needs to be. Make crafting the ultimate level of gear available. Sure make it expensive and time consuming all the better, that creates progression.

At the moment the only real useful craft is Biochem.

 

- Instancing

Nothing pulls a gamer out of his/her fantasy world quicker then a loading screen. With the power of cpu's why do developers insist on making things instanced. There are obvious performance and latency issues but thats why there are so many servers. Setting story quests into phases is brilliant. Setting everything into phases is not. Locate the flashlights at the planet of origin and have shuttles in the fleet take you to the planet. This will also help with fast travel in the long run. Fleet > Ship > Planet > Ship > Fleet is just not good enough.

 

- PvP

As I touched on before the issue is now with balance, remove expertise from PvP it's such a pointless trait. PvE gear has no expertise yet the same level of health and resistance is still achievable. When did PvP and PvE need to be separated into their own unique gear variations? Do not give into those who claim I work for gear in PvP so I deserve to be more powerful, they are zealous and misleading, they are not PvPer's they are gankers/griefers who consider there gaming prowess a god given talent instead of the gear level ratio. The higher your gear the more tactical you become not skilled as working your balls off to get the highest tier to only work half as hard to kill things, this is not PvP.

 

After saying that there will be people who do not agree and I dont care what they say honestly, these are observations based on reason and logic and always open to interpretation.

- Gear related PvP Brackets ( Tiers determine bracket or some other way to balance )

- More titles related to PvP

- More maps for each Warzone, 4-5 different maps per warzone increases replayability.

- Ops group queing

- PvP games like Huttball and not the bland conquest games

- PvP and PvE gear to share common tiers so neither is better then the other in it's field. Not saying make th identical just slightly better in the respective field.

- More endgame planets other then Illum coz snow is to white. Deserts rainforest oceans etc etc

- Cross server ques for flashpoints / Operations / PvP

 

Certainly tweaking to be done but a few base ideas.

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I agree to some of what you are saying particularly the bit about gear grinding. It is abit of a bore to do, and more dailys/weeklys do not make it that much more fun do to...

 

Now about crafting, I dont agree that Biochem is the only practial crafting ability at lvl50, while the stims and buffs u can craft is rather good, I for one havent noticed a big drawback on not using it. I'm having more fun crafting gear for me and my guildies now with synth, and armoring, mods, ear pieces and speeders with my cybertech alt, so unless you are a hardcore player the other crafting skills is just as good.

 

In regards to the expertice in pvp gear i have no thoughts on that really... But I like you idea of gear brackeded pvp matching, I think that might be a good way to seperate the most avid and hardcore players from the more normal social players that dont play pvp for 8hours a day or more. Finding my self in the more latter, I'm not that fond of being killed in 5-6 hits from fully top geard pvp players :)

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