twKrash Posted April 18, 2012 Share Posted April 18, 2012 subj... According to the description this ability is greate for dps: Kicks the target, dealing 2295 - 2357 kinetic damage to weak and standard targets, and 1663 - 1725 kinetic damage to strong targets. Only usable on incapacitated targets. But! 1) It is not used against elite mobs 2) IT IS NOT USED FOR PVP! Please... Make it usable or remove it at all (or give us, Inquisitors/Consular, another usable skill) Thanks. Link to comment Share on other sites More sharing options...
Tenacity Posted April 18, 2012 Share Posted April 18, 2012 Would be nice if there was a ranged version (a sorceror saber throw would be cool), kinda like how snipers have eviscerate for melee and headshot for ranged (both are identical to tumult). These abilities are designed to make soloing easier, especially for healer and tank specs who lack in damage. It's a no-cost ability that does a good bit of damage against common opponents. Link to comment Share on other sites More sharing options...
Laris_Rai Posted April 18, 2012 Share Posted April 18, 2012 This is one of my favorite abilities. Just because it's not cut out for all situations doesn't make it bad. Link to comment Share on other sites More sharing options...
twKrash Posted April 18, 2012 Author Share Posted April 18, 2012 This is one of my favorite abilities. Just because it's not cut out for all situations doesn't make it bad. Unfortunately this is used only for PVE and useless for high-end content ( I.e it is used for low-level. P.s. yes... there can be a situation when melee mob will attack you and you'll need to kill it fast... Link to comment Share on other sites More sharing options...
Malusz Posted April 18, 2012 Share Posted April 18, 2012 Because you don't know how to use it effectively doesn't make it useless: high damage at zero cost. Weak and Silver mobs take a lot of damage from Tumult (and the electocute or shock you used to stun them). They'd end up dead all the same if you didn't use Tumult. It's faster and uses less ressources though. Use it on weak mobs that are gnawing on your healer(s). Use it on the sniper mobs that are way out of AOE.Or don't, but then don't complain that weak mobs need a nerf. Link to comment Share on other sites More sharing options...
RowanThursday Posted April 19, 2012 Share Posted April 19, 2012 Would be nice if there was a ranged version (a sorceror saber throw would be cool),. New ability vital for patch 1.3: Flying Doctor - Grab Talos Drellik by the ankles and swing him round before throwing him at an attacker for moderate kinetic damage. Link to comment Share on other sites More sharing options...
Exiled-Phoenix Posted April 19, 2012 Share Posted April 19, 2012 Tumult is awesome! You just suck at this game, lol 3k damage, 0 cost... Link to comment Share on other sites More sharing options...
Vexysle Posted April 19, 2012 Share Posted April 19, 2012 If your using tumult as a sorc then your playing wrong and as an assas, i would say extra spice in a situational thing... put it towards the begining of your rotation i say Link to comment Share on other sites More sharing options...
Vexysle Posted April 19, 2012 Share Posted April 19, 2012 New ability vital for patch 1.3: Flying Doctor - Grab Talos Drellik by the ankles and swing him round before throwing him at an attacker for moderate kinetic damage. Also heals the user for 40% of max health Link to comment Share on other sites More sharing options...
Trallnar Posted April 19, 2012 Share Posted April 19, 2012 I believe the uselessness comes in at the fact that it is pretty bad in most situations. I think the real fix would be making it usable after spike, finally giving dps an opener and tanks some burst for pvp, also making the tank ability to increase dmg done to spikes targets a nice boost. If it CAN be used on spike, then for some reason it has NEVER worked, I was looking forward to that combo while leveling as a tank only to find it pointless. I don't think it's too much to ask for the burst once every 20 seconds on tank or each fight on dps. Link to comment Share on other sites More sharing options...
twKrash Posted April 20, 2012 Author Share Posted April 20, 2012 I'm not using it in PVE as sorc (except if I want to kill that nasty mob fast but in most cases I just kill that mob with lightning). I'm more PVP player than PVE... so this skill is useless for me ) Link to comment Share on other sites More sharing options...
RTCBrad Posted April 20, 2012 Share Posted April 20, 2012 The cooldown is too long and it needs to be usable on everything elites and PVP included. Link to comment Share on other sites More sharing options...
KekoSplit Posted April 20, 2012 Share Posted April 20, 2012 What's funny is that every class has a similar skill (or 2) and they all whine about how useless it is... It's a pve skill, get over it. Link to comment Share on other sites More sharing options...
Renskin Posted April 20, 2012 Share Posted April 20, 2012 I believe the uselessness comes in at the fact that it is pretty bad in most situations. I think the real fix would be making it usable after spike, finally giving dps an opener and tanks some burst for pvp, also making the tank ability to increase dmg done to spikes targets a nice boost. If it CAN be used on spike, then for some reason it has NEVER worked, I was looking forward to that combo while leveling as a tank only to find it pointless. I don't think it's too much to ask for the burst once every 20 seconds on tank or each fight on dps. Tanks a tank! They dont need dps or Burst DPS! >.< Link to comment Share on other sites More sharing options...
kenbenobi Posted April 20, 2012 Share Posted April 20, 2012 The damage is way too low because you can only kick it when someone is on cc. Link to comment Share on other sites More sharing options...
Moofanchu Posted April 20, 2012 Share Posted April 20, 2012 New ability vital for patch 1.3: Flying Doctor - Grab Talos Drellik by the ankles and swing him round before throwing him at an attacker for moderate kinetic damage. Star Wars' version of the "Fastball Special" Link to comment Share on other sites More sharing options...
Qonor Posted April 21, 2012 Share Posted April 21, 2012 This is one of my favorite abilities. Just because it's not cut out for all situations doesn't make it bad. This. Link to comment Share on other sites More sharing options...
Tristik Posted April 22, 2012 Share Posted April 22, 2012 ~~ It's sad too because it has got to be my favorite skill animation we have. Oh well, I took it off my bars a loooong time ago to free up space. *shrug* ~~ Link to comment Share on other sites More sharing options...
Brittaany_Banks Posted April 22, 2012 Share Posted April 22, 2012 Would be nice if there was a ranged version (a sorceror saber throw would be cool), kinda like how snipers have eviscerate for melee and headshot for ranged (both are identical to tumult). These abilities are designed to make soloing easier, especially for healer and tank specs who lack in damage. It's a no-cost ability that does a good bit of damage against common opponents. This.. it is meant purely for PvE assistance. Link to comment Share on other sites More sharing options...
dronepilot Posted April 22, 2012 Share Posted April 22, 2012 I totally agree with the OP. I do not even entertain this skill on my command bar. Its really useless to me, would be better being removed altogether, its only worth was with low end NPC's its totally useless against any thing stronger. I think to remove it, it needs a replacement first, but I doubt they will give us Consulars and sins a saber throw, (we already have the clairvoyant strike) its as close as we will ever get to a throwing saber. Link to comment Share on other sites More sharing options...
Brittaany_Banks Posted April 22, 2012 Share Posted April 22, 2012 I totally agree with the OP. I do not even entertain this skill on my command bar. Its really useless to me, would be better being removed altogether, its only worth was with low end NPC's its totally useless against any thing stronger. I think to remove it, it needs a replacement first, but I doubt they will give us Consulars and sins a saber throw, (we already have the clairvoyant strike) its as close as we will ever get to a throwing saber. In Hard Modes while the tanks and DPS deal with the strongs and elites me as a sage can use a project on a weak to stun him, then force run in. Tumult him, and if he is still standing afterwards TK throw burn him down. Not useless and assists the team Link to comment Share on other sites More sharing options...
Squidkidz Posted April 23, 2012 Share Posted April 23, 2012 (edited) I believe the uselessness comes in at the fact that it is pretty bad in most situations. I think the real fix would be making it usable after spike, finally giving dps an opener and tanks some burst for pvp, also making the tank ability to increase dmg done to spikes targets a nice boost. If it CAN be used on spike, then for some reason it has NEVER worked, I was looking forward to that combo while leveling as a tank only to find it pointless. I don't think it's too much to ask for the burst once every 20 seconds on tank or each fight on dps. It is useable after Spike. You have to spam it right when you use Spike because you have a really small window to hit it. Edited April 23, 2012 by Squidkidz Link to comment Share on other sites More sharing options...
Ibruss Posted April 25, 2012 Share Posted April 25, 2012 agreed, completely useless. atleast for my build, i didnt even bother buying the skill. Its a good openener after mind trap but it doesnt deserve an easy accessable quick slot. Its nice to have some fun with it as an opener though. Little boost of confidence for dmg you can really only do against squishy npc's and will never see in a usefull scenario. Link to comment Share on other sites More sharing options...
Amien Posted April 25, 2012 Share Posted April 25, 2012 The sorcs asking for this in PvP, it just gives Mara's and extra free skill to burn through us FASTER, because if Sorc gets their version of the attack, every class will get it from BW too. Link to comment Share on other sites More sharing options...
Lincaserus Posted April 26, 2012 Share Posted April 26, 2012 it is a leveling aide. period every class has this same sort of skill use it after spike, electrocute or shock to speed up mob death /thread Link to comment Share on other sites More sharing options...
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