Rabbitfoot Posted April 17, 2012 Share Posted April 17, 2012 Hey Running http://www.torhead.com/skill-calc#301hMhZMsZfhMbdGhMM.1 8/6/27 pyro. When I shoot flameburst at an enemy it doesnt make it vulnerable so I can railshot it. When I put incendiary I can shoot rs but with a 14 sec cd, even though I have specced for ppa which ofc should lead it to 2 back to back and then 6 sec cd railshots. So whats up? I did a bugreport. Link to comment Share on other sites More sharing options...
exphryl Posted April 17, 2012 Share Posted April 17, 2012 Hey Running http://www.torhead.com/skill-calc#301hMhZMsZfhMbdGhMM.1 8/6/27 pyro. When I shoot flameburst at an enemy it doesnt make it vulnerable so I can railshot it. When I put incendiary I can shoot rs but with a 14 sec cd, even though I have specced for ppa which ofc should lead it to 2 back to back and then 6 sec cd railshots. So whats up? I did a bugreport. Stupid question, did you happen to unclick CGC ? No other reason i could think of why FB isn't applying the DoT. Link to comment Share on other sites More sharing options...
Humankeg Posted April 17, 2012 Share Posted April 17, 2012 You need to clarify your post for me, as I do not understand it. First thing I will request, is what is your opening rotation (first 6-8 moves). Then we can go from there. Link to comment Share on other sites More sharing options...
TheOpf Posted April 17, 2012 Share Posted April 17, 2012 Hey Running http://www.torhead.com/skill-calc#301hMhZMsZfhMbdGhMM.1 8/6/27 pyro. When I shoot flameburst at an enemy it doesnt make it vulnerable so I can railshot it. When I put incendiary I can shoot rs but with a 14 sec cd, even though I have specced for ppa which ofc should lead it to 2 back to back and then 6 sec cd railshots. So whats up? I did a bugreport. Try it again this time with the Correct Cylinder equipped. Link to comment Share on other sites More sharing options...
Rabbitfoot Posted April 18, 2012 Author Share Posted April 18, 2012 Try it again this time with the Correct Cylinder equipped. Lol thanks. Have redone the ui. the cylinders are now not keybound any more Link to comment Share on other sites More sharing options...
Recommended Posts