Yongfu Posted April 7, 2012 Share Posted April 7, 2012 Why not? sign this wish list:P Link to comment Share on other sites More sharing options...
Arzoo Posted April 8, 2012 Share Posted April 8, 2012 Because Huttball. Link to comment Share on other sites More sharing options...
_gideon Posted April 8, 2012 Share Posted April 8, 2012 (edited) I'd prefer being able to sticky grenade friendlies. Edited April 8, 2012 by _gideon Link to comment Share on other sites More sharing options...
revial Posted April 8, 2012 Share Posted April 8, 2012 Because Huttball. It's like you don't know that there's already four classes that can do this. Not that I'd advocate for Vanguard/Powertech being able to do so as well. Just pointing out the terrible flaw in your reason for not advocating for it. As for my reason? I invoke the fine line between Class Balance and Distinction. Link to comment Share on other sites More sharing options...
Nummer Posted April 8, 2012 Share Posted April 8, 2012 you can, its called "duel accepted" Link to comment Share on other sites More sharing options...
Yongfu Posted April 8, 2012 Author Share Posted April 8, 2012 Hell I just wanna yank my friends off cliffs Link to comment Share on other sites More sharing options...
Arzoo Posted April 9, 2012 Share Posted April 9, 2012 It's like you don't know that there's already four classes that can do this. Not that I'd advocate for Vanguard/Powertech being able to do so as well. Just pointing out the terrible flaw in your reason for not advocating for it. As for my reason? I invoke the fine line between Class Balance and Distinction. Last I checked out of the 8 ACs only Sage/Sorcs can pull friendlies to them. Link to comment Share on other sites More sharing options...
TehMerc Posted April 9, 2012 Share Posted April 9, 2012 Last I checked out of the 8 ACs only Sage/Sorcs can pull friendlies to them. Technically 4 if you include guardian leap/ whatever warriors do (angry man leap?). Cheating, but I guess it sorta is a reverse friendly pull. Fine with how harpoon works by the way, had a game with 4 vanguards on our side who knew how to harpoon and stun in fire, even had a few shield specced ones storming a target as stuns wore off. It was a slaughter house :3 Link to comment Share on other sites More sharing options...
Arzoo Posted April 10, 2012 Share Posted April 10, 2012 It is indeed easy mode. I played a commando to 50, and once my vanguard got harpoon and played some Huttball I began to wonder how classes with movement control EVER lose at Huttball. People always say you just think the grass is always greener on the other side. No. It is most definitely greener on the vanguard/force-user side of the bridge. Link to comment Share on other sites More sharing options...
TehMerc Posted April 10, 2012 Share Posted April 10, 2012 I played a commando to 50, and once my vanguard got harpoon and played some Huttball I began to wonder how classes with movement control EVER lose at Huttball. Thought you guys had a knockback? Though yes, in some ways it's not really like you were talking about. Still makes a pretty good first line of defense. Link to comment Share on other sites More sharing options...
Sharee Posted April 10, 2012 Share Posted April 10, 2012 It's like you don't know that there's already four classes that can do this. Not that I'd advocate for Vanguard/Powertech being able to do so as well. Just pointing out the terrible flaw in your reason for not advocating for it. As for my reason? I invoke the fine line between Class Balance and Distinction. I don't see any terrible flaws in his reasoning. "Because huttball" is a perfectly valid reason for not advocating it. Some classes can already pull friendlies, true. But no class can currently both pull friendlies and enemies. Adding such would certainly have high impact on huttball matches balancing. Link to comment Share on other sites More sharing options...
LeggoMyMuoio Posted April 10, 2012 Share Posted April 10, 2012 It is indeed easy mode. I played a commando to 50, and once my vanguard got harpoon and played some Huttball I began to wonder how classes with movement control EVER lose at Huttball. People always say you just think the grass is always greener on the other side. No. It is most definitely greener on the vanguard/force-user side of the bridge. Agreed, I PvPed to ~valor 50 (pre ez mode) on my Mercenary and while I missed my knockbacks at first, Storm and Harpoon are SOOOO much more useful. Link to comment Share on other sites More sharing options...
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