allnamesused Posted March 8, 2012 Share Posted March 8, 2012 Are you 100% sure that all companions can crit on crew skill misssions, etc??? no matter if they have +crit or not? Link to comment Share on other sites More sharing options...
Craftamancer Posted March 8, 2012 Share Posted March 8, 2012 (edited) Are you 100% sure that all companions can crit on crew skill misssions, etc??? no matter if they have +crit or not? They definitely can. I've had all of my companions crit on missions and crafting. I don't have a companion with +crit for cybertech, and yet I still routinely receive earpieces with augment slots. However, at this point in time, not all crafted items can crit. Mods and Armoring, for example, fall into that category. Edited March 8, 2012 by Craftamancer Link to comment Share on other sites More sharing options...
CoolLeT Posted March 9, 2012 Share Posted March 9, 2012 I love this! I'll never mess up my crew skills again. Btw, many thanks for this!! Link to comment Share on other sites More sharing options...
Kapsalakis Posted March 12, 2012 Share Posted March 12, 2012 we need a crafting bag space is not enough Link to comment Share on other sites More sharing options...
Tallulahkat Posted March 12, 2012 Share Posted March 12, 2012 As being a newbie to the game this guide rocks!! Thank you so much for putting this together! Link to comment Share on other sites More sharing options...
Smurcoch Posted March 12, 2012 Share Posted March 12, 2012 I have 5 companion slots available to me, but when I want to send them out, is there anyway to get more missions? I am trying to get lvl 6 rare gemstones from thunting. What I am finding is I can't get the rares very often. Is there a secret to get more rare gems on your missions? or is there a secret to get more gemstone missions? I often have a choice of only 5 missions, and 2 are companion gifts, 2 are lockboxes and one gemstone. how do I get all 5 gemstones? Link to comment Share on other sites More sharing options...
Craftamancer Posted March 13, 2012 Share Posted March 13, 2012 (edited) I have 5 companion slots available to me, but when I want to send them out, is there anyway to get more missions? I am trying to get lvl 6 rare gemstones from thunting. What I am finding is I can't get the rares very often. Is there a secret to get more rare gems on your missions? or is there a secret to get more gemstone missions? I often have a choice of only 5 missions, and 2 are companion gifts, 2 are lockboxes and one gemstone. how do I get all 5 gemstones? Treasure hunting allows you to take missions up to difficulty "Abundant" for Grade 6 Gemstones. These missions will appear yellow, and have the highest chance of yielding artifact quality gemstones. "Moderate" missions appear green, and have a small chance of yielding Grade 6 artifact gemstones. Level 340 treasure hunting missions that you obtain via slicing guarantee that you receive rare gemstones, in addition to other rewards. Aside from the slicing missions, you are unable to select which missions will appear in your mission screen. With Underworld Trading (UT), completing one mission refreshes the entire list of missions. However, I have noticed that this is not the case with Treasure Hunting. You can also refresh your mission list with UT by entering and exiting your ship, but I'm uncertain whether or not this works for Treasure Hunting. Also, I believe that the grade 6 artifact gemstones are the product of a "crit", which is influenced by some companions, and by the affection of the companion you are using. The higher the affection rating, the faster the mission is accomplished and the higher the odds of a crit. Edited March 13, 2012 by Craftamancer Link to comment Share on other sites More sharing options...
NateBoi Posted March 16, 2012 Share Posted March 16, 2012 i was wondering if i max out biochem and get th reusable stim packs and med packs, and actually make them..is it possible to change biochem into something else and still be able to have the reusable stim and med packs still in your inventory and still be able to use them? Link to comment Share on other sites More sharing options...
Craftamancer Posted March 16, 2012 Share Posted March 16, 2012 i was wondering if i max out biochem and get th reusable stim packs and med packs, and actually make them..is it possible to change biochem into something else and still be able to have the reusable stim and med packs still in your inventory and still be able to use them? No, all the reuseable stims/adrenals/medpacks require bio-chem in order to use them. In addition, when higher level bio-chem schematics are introduced into the game they will not have a reuseable form. All new stims/adrenals/medpacks will be consumeable only. Link to comment Share on other sites More sharing options...
SilvariaKiralv Posted March 20, 2012 Share Posted March 20, 2012 Hey, I don't know if this has been mentioned, because I just found this thread and I can't go through all 47 pages... But I just want to let you know, I'm a Light I Sith Assassin, and I have a red crystal in my lightsaber. Whether they've lifted the inability for Light Side sith to use them or not, I don't know for sure... Just letting you know what I've seen. Link to comment Share on other sites More sharing options...
Craftamancer Posted March 22, 2012 Share Posted March 22, 2012 Hey, I don't know if this has been mentioned, because I just found this thread and I can't go through all 47 pages... But I just want to let you know, I'm a Light I Sith Assassin, and I have a red crystal in my lightsaber. Whether they've lifted the inability for Light Side sith to use them or not, I don't know for sure... Just letting you know what I've seen. Crystals are no longer Dark or Lightside specific, though max level Ops & PVP crystals, Red with a Black Core (Sith) and Blue with a Black Core (Republic) still appear to only be attainable by those factions. If Legacy in 1.2 allows players to transfer Rakata/Battlemaster equipment to opposite faction characters then we may very well see those crystals on each side as well. Link to comment Share on other sites More sharing options...
lordmykol Posted March 31, 2012 Share Posted March 31, 2012 wow very nice.. good job on this man.. thanx a bunch for putting this out there.. Link to comment Share on other sites More sharing options...
Tindomul Posted April 1, 2012 Share Posted April 1, 2012 has anyone seen data on the % increased crit chance from companion crew skill bonuses? eg: Blizz has +1 amrstech critical. does that +1 = 10% chance (5%? 15%? 20%?) to crit on armstech crafts over a companion who does not have a crit bonus? Link to comment Share on other sites More sharing options...
Leevers Posted April 2, 2012 Share Posted April 2, 2012 Awesome guide! Crating and Gathering guide has helped me immensely!! Link to comment Share on other sites More sharing options...
Gavin_Kelvar Posted April 2, 2012 Share Posted April 2, 2012 I'm not sure if anyone has mentioned this before but I was thinking about setting up some alts for crafting purposes (craft an item with an alt and then mail it to my main). Is it possible to send e-mails to characters of the opposite faction? I thought I might set up an alt on the opposite faction rather than having 2-3 alts of the same class in order to have one character with each crafting ability (so for example rather than having 2 Smugglers and 2 troopers I would have 1 smuggler doing cybertech, a trooper doing armstech, a bounty hunter doing armormech and an Imperial agent doing biochem). Before I do something like that I just wanted to make sure that I could send one of my Republic characters items crafted by one of my Imperial characters and visa versa. Link to comment Share on other sites More sharing options...
Finndali Posted April 2, 2012 Share Posted April 2, 2012 Currently, no. But they said that with 1.2 you can send cross faction mails within your legacy, so to chars on your account. No idea if that includes items/money though. Link to comment Share on other sites More sharing options...
Goshee Posted April 15, 2012 Author Share Posted April 15, 2012 Updated to reflect patch 1.2, please let me know if I have missed anything Link to comment Share on other sites More sharing options...
DataBeaver Posted April 15, 2012 Share Posted April 15, 2012 (edited) [*]The difficulty ranges as follows, with the highest difficulty on top and the lowest on the bottom. The skill-up chance is also shown after the mission level. ORANGE - Always (sometimes x2) YELLOW - More often than not GREEN - Not very often GREY - Not at all This is incorrect. You always get a skill increase from a non-grey crew skill task. The amounts are as follows: ORANGE - 2 points YELLOW - 1 or 2 points GREEN - 1 point GREY - none Here is a list of the Max Deployable companions relative to your level: [Level 10] - 1 [Level 15] - 2 [Level 25] - 3 [Level 40] - 4 [Level 48] - 5 Slight error here as well. Fourth deployable companion becomes available at level 41. I've heard that the fifth would be at level 49, but I haven't verified this myself yet. Edited April 15, 2012 by DataBeaver Link to comment Share on other sites More sharing options...
Goshee Posted April 16, 2012 Author Share Posted April 16, 2012 Thanks for the info DataBeaver! Link to comment Share on other sites More sharing options...
DataBeaver Posted April 19, 2012 Share Posted April 19, 2012 I've heard that the fifth would be at level 49, but I haven't verified this myself yet. This turned out to be false. I've reached level 48 myself now, and I can send all five companions out. Sorry for the confusion. Also, in the FAQ section you still have level 40 listed for fourth companion. Link to comment Share on other sites More sharing options...
TupacLives Posted April 19, 2012 Share Posted April 19, 2012 I just got an Inheritance Wrist Construction Kit from critting one of the high level slicing missions.... Link to comment Share on other sites More sharing options...
Goshee Posted April 20, 2012 Author Share Posted April 20, 2012 (edited) Thanks for the info, this new forum layout is going to take some getting used to D: Messed up all the colours QQ Indent doesn't seem to be working hopefully they will fix this soon so the guide is easier to read again! Edited April 20, 2012 by Goshee Link to comment Share on other sites More sharing options...
wallywaffles Posted April 25, 2012 Share Posted April 25, 2012 Couple questions about artifice. 1. Can Shields be RE'd to get a better version of them? 2. Can Shields be crit crafted to receive an augment slot? Right now my main is armormech and I'd like a better shield but all my artifice friends said they hadn't tried anything with shields and didn't want to risk it if it might not be possible. Thanks! Link to comment Share on other sites More sharing options...
DataBeaver Posted April 25, 2012 Share Posted April 25, 2012 Couple questions about artifice. 1. Can Shields be RE'd to get a better version of them? 2. Can Shields be crit crafted to receive an augment slot? Yes and yes. Link to comment Share on other sites More sharing options...
ShadowMel Posted May 3, 2012 Share Posted May 3, 2012 Great info good to find out whats works with what best. Link to comment Share on other sites More sharing options...
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