DeltaEkotte Posted March 27, 2012 Share Posted March 27, 2012 (edited) Correction: Do we have an in-combat rez? There isn't one in the skill tree and I hav't seen one on the skill trainner at lv 50... Edited March 27, 2012 by DeltaEkotte Link to comment Share on other sites More sharing options...
oaceen Posted March 27, 2012 Share Posted March 27, 2012 we do not. Link to comment Share on other sites More sharing options...
DeltaEkotte Posted March 27, 2012 Author Share Posted March 27, 2012 ....Dam Link to comment Share on other sites More sharing options...
Razhah Posted March 28, 2012 Share Posted March 28, 2012 Would be kind of them to offer us one though after ripping our hearts out. Link to comment Share on other sites More sharing options...
DeltaEkotte Posted March 28, 2012 Author Share Posted March 28, 2012 Ya, I mean I understand why sages and sorc's get an in-combat rez using the force and all, but then why do smuggy's and op's get in-combat rez's and we don't? Link to comment Share on other sites More sharing options...
erei Posted March 28, 2012 Share Posted March 28, 2012 Ya, I mean I understand why sages and sorc's get an in-combat rez using the force and all, but then why do smuggy's and op's get in-combat rez's and we don't? Probably the same way we are the only class without interrupt (not talking about CC used as interrupts). Because BW loves us... oh wait, devs are too busy playing inquisitors. Link to comment Share on other sites More sharing options...
oaceen Posted March 29, 2012 Share Posted March 29, 2012 i honestly can see the argument against not having an interrupt (whether or not i agree with it is another matter) for ops, i can see the argument against us having an in-combat rezz. we should increase the variety of classes in our raids (a combat medic / seer healing team is pretty epic), and since the whole group is only allowed one in-combat rezz every five minutes anyway... ok, so that's even just stretching it. it could maaaaaaaybe work. but for 4-man hard modes? why the hell can't i rezz my fallen comrades in the middle of a tough fight? do i lack the proper clearance? i didn't get to the part of the training? not only does it effectively make combat medics a liability on hard modes, it just simply doesn't make any sense. Link to comment Share on other sites More sharing options...
Soltrooper Posted March 29, 2012 Share Posted March 29, 2012 Would be kind of them to offer us one though after ripping our hearts out. Getting what amounts to a buff for raids in no way makes up for the changes to play to the individual. In the end you only add a raid buff if it is missing in too high a % of raid compositions. Especially if all healers have it, it's hardly going to get you a spot in a raid. Link to comment Share on other sites More sharing options...
Trineda Posted March 29, 2012 Share Posted March 29, 2012 (edited) Hello everyone! We saw this thread and thought you might like to know that this was recently added as a skill in 1.2 on the PTS. You can find more information here! Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes These notes detail changes made to the PTS server on 3/29/2012. These changes ONLY apply to the PTS server. Trooper General Storm now places a "root" visual effect on the affected target. Commando Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.Tech Override is now trainable at level 46. Edited March 29, 2012 by Trineda Link to comment Share on other sites More sharing options...
Boxer Posted March 29, 2012 Share Posted March 29, 2012 Awesome! Link to comment Share on other sites More sharing options...
lazraven Posted March 29, 2012 Share Posted March 29, 2012 No more cryin' now!!! Link to comment Share on other sites More sharing options...
Boxer Posted March 29, 2012 Share Posted March 29, 2012 No more cryin' now!!! Heh, have you met the internet before? Link to comment Share on other sites More sharing options...
oaceen Posted March 30, 2012 Share Posted March 30, 2012 No more cryin' now!!! no, the crying continues. manly, commando tears of joy Link to comment Share on other sites More sharing options...
Iofe Posted March 30, 2012 Share Posted March 30, 2012 Good, we will need it after going OOA from having to spam heal some spike damage. Link to comment Share on other sites More sharing options...
Gyronamics Posted March 30, 2012 Share Posted March 30, 2012 It won't affect big raids much but in say 4 man FP or 8 man raids the lack of a res is unhelpful. Link to comment Share on other sites More sharing options...
Ryouga Posted March 30, 2012 Share Posted March 30, 2012 They didnt give us a Combat Res before 1.2 because we can use Heavy Armor Link to comment Share on other sites More sharing options...
SpaniardInfinity Posted March 30, 2012 Share Posted March 30, 2012 Emergency Medical Probe: 5 minute cooldown, costs 12 ammo. (I kid). In all seriousness, though, I am happy to see this change. Although I will still prefer to never use it in a fight, at the very least Commando/Merc now has the option. Teams running with only Trooper healers rejoice. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted March 31, 2012 Share Posted March 31, 2012 Definitely a step in the right direction to balancing the various classes that have healing specs. Link to comment Share on other sites More sharing options...
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