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Sith Juggernaut: Charge obligatory stun.


Actua

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We had a talent in our tank tree that replaced our 2 second root on our charge with a 2 second stun.

 

Any warrior in their right mind did not waste a talent on this. Not because we liked it but didnt feel it was a talent well spent (which I believe is what BW thinks seeing the patch notes), but because it filled the resolve bar.

 

The talent was detrimental to yourself, your team, and was overall just bad.

 

I will not train this, as it will stop me from using my CC's (push, choke, aoe mezz) in a smart way to stop players from performing certain actions and will actually lock me out of judicious CC use in PvP.

 

Also, I could not wreck my team's ability to stop a a ball carrier more than by wastefully filling the ball carrier's resolve or the healer's resolve bars.

 

Worst change in 1.2 for Jugs and Guards.

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