TehMerc Posted March 17, 2012 Share Posted March 17, 2012 Really hoping it makes it into 1.2 Had to be the worst thing about Tactics, trying to keep people from running off. Especially for a Pulse Cannon. The Combat Tactics thing is great too, if I read it correctly. How are the other specs looking to you guys? http://www.swtor.com/community/showthread.php?t=363056 Link to comment Share on other sites More sharing options...
Omegix Posted March 17, 2012 Share Posted March 17, 2012 (edited) The assault spec is getting a slight nerf as ionic accelerator has a 6 second internal cooldown. They didn't give the exact numbers for what they were changing the percentages to, but it will still hurt our dps a little. Edited March 17, 2012 by Omegix Link to comment Share on other sites More sharing options...
Karandor Posted March 17, 2012 Share Posted March 17, 2012 Huge buff to IF builds with riot strike no longer costing ammo. That's basically +1 ammo every 6 seconds when I'm attacking healers. Carolina Parakeet build is dead as HiB refresh requires plasma cell. Tactics buff with a snare on gut. Might make a full tactics build more playable. Assault is losing it's insane RNG burst (6s CD hurts) while gaining (I assume) a more controllable proc rate. Link to comment Share on other sites More sharing options...
Rogmar Posted March 17, 2012 Share Posted March 17, 2012 Tactics good, Assault will be a lot wierder. Probably way more ammo intensive. Link to comment Share on other sites More sharing options...
TehMerc Posted March 17, 2012 Author Share Posted March 17, 2012 Huge buff to IF builds with riot strike no longer costing ammo. That's basically +1 ammo every 6 seconds when I'm attacking healers. Oh mang, I totally missed that note, killing healers or force lightning spammers (most sorcs) will be a bit more nice! Hopefully the vanguard stuff doesn't change for the worse now :3 Link to comment Share on other sites More sharing options...
Saprezzan Posted March 17, 2012 Share Posted March 17, 2012 So, they're trying to make Tactics viable by nerfing Assault? I like hamstring, but it should be 9 seconds - a good idea nevertheless though. But I wish they changed Assault a bit more - e.g. changing gut's damage to not be a joke - serrated blades is a horrible, horrible waste of 3 points... Also, fire pulse doesn't really have that "31 point ability" feel, at least imho. Still, here's hoping they will further improve Tactics. Link to comment Share on other sites More sharing options...
Bbizzle Posted March 17, 2012 Share Posted March 17, 2012 So, they're trying to make Tactics viable by nerfing Assault? I like hamstring, but it should be 9 seconds - a good idea nevertheless though. But I wish they changed Assault a bit more - e.g. changing gut's damage to not be a joke - serrated blades is a horrible, horrible waste of 3 points... Also, fire pulse doesn't really have that "31 point ability" feel, at least imho. Still, here's hoping they will further improve Tactics. I'd say 10% increase on fire pulse would do the trick, And Gut was nerfed pre launch in beta for being too strong. Maybe keep the initial hit where it is and buff the DoT a bit. Link to comment Share on other sites More sharing options...
Saprezzan Posted March 17, 2012 Share Posted March 17, 2012 The buff to combat tactics also isn't any good, as HiB isn't a main damage source for Tactics. And considering you have to waste 3 points to get it. That's the biggest issue with Tactics currently. Link to comment Share on other sites More sharing options...
The_FLIPmode Posted March 17, 2012 Share Posted March 17, 2012 Good bye Carolina Parakeet spec. Now you are extinct just like the real Carolina Parakeet... Link to comment Share on other sites More sharing options...
Codename_Quincy Posted March 17, 2012 Share Posted March 17, 2012 irony Link to comment Share on other sites More sharing options...
Saprezzan Posted March 18, 2012 Share Posted March 18, 2012 Here's what I think they should still change about Tactics : 1) Increase the hamstring's snare to at least 9 seconds - it seems a big waste to use a 15 second DoT attack to apply a 6 second snare. It's really counterproductive to be forced to spam a DoT. 2) Somewhat related to the previous point - Change serrated blades so that i'd increase the Gut's instant damage portion by 10% per point (instead of barely increasing the DoT). 3) Combat tactics - that one's a bit bizzare. We're not really using HiB that much and even if we do, a guaranteed crit won't do wonders to our DPS. Would be nice to have something that'd synergize well with the tree instead. Link to comment Share on other sites More sharing options...
Blurps Posted March 18, 2012 Share Posted March 18, 2012 (edited) Tactics' damage seems to be designed around frequent use of Pulse Cannon. In PvP that just doesn't work with the current toolset and it won't work after adding a single target snare either. They'll have to either modify the skill so that it's actually useful outside of a very narrow range of very specific situations ( read: enemies piling up in front of a door on the Voidstar ) or rethink the entire tree. Edited March 18, 2012 by Blurps Link to comment Share on other sites More sharing options...
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